11 #include "GameFramework/Actor.h" 13 #include "ActorDefinition.generated.h" 16 USTRUCT(BlueprintType)
25 UPROPERTY(EditAnywhere, BlueprintReadWrite)
32 UPROPERTY(EditAnywhere, BlueprintReadWrite)
36 UPROPERTY(EditAnywhere, BlueprintReadWrite)
41 UPROPERTY(EditAnywhere, BlueprintReadWrite)
46 UPROPERTY(EditAnywhere, BlueprintReadWrite)
51 USTRUCT(BlueprintType)
57 UPROPERTY(EditAnywhere, BlueprintReadWrite)
61 UPROPERTY(EditAnywhere, BlueprintReadWrite)
65 UPROPERTY(EditAnywhere, BlueprintReadWrite)
66 TArray<FColor> colors;
Definition of an actor variation.
A definition of a Carla Actor with all the variation and attributes.
An actor attribute, may be an intrinsic (non-modifiable) attribute of the actor or an user-defined ac...
A definition of a Vehicle Actor with all the variation and attributes.