#include <compiler/disable-ue4-macros.h>
#include <carla/rpc/ActorAttributeType.h>
#include <compiler/enable-ue4-macros.h>
#include "ActorAttribute.generated.h"
Go to the source code of this file.
Classes | |
struct | FActorAttribute |
An actor attribute, may be an intrinsic (non-modifiable) attribute of the actor or an user-defined actor variation. More... | |
struct | FActorVariation |
Definition of an actor variation. More... | |
Macros | |
#define | CARLA_ENUM_FROM_RPC(e) static_cast<uint8>(carla::rpc::ActorAttributeType:: e) |
Enumerations | |
enum | EActorAttributeType : uint8 { EActorAttributeType::Null = 0, EActorAttributeType::Bool = CARLA_ENUM_FROM_RPC(Bool) UMETA(DisplayName = "Bool"), EActorAttributeType::Int = CARLA_ENUM_FROM_RPC(Int) UMETA(DisplayName = "Integer"), EActorAttributeType::Float = CARLA_ENUM_FROM_RPC(Float) UMETA(DisplayName = "Float"), EActorAttributeType::String = CARLA_ENUM_FROM_RPC(String) UMETA(DisplayName = "String"), EActorAttributeType::RGBColor = CARLA_ENUM_FROM_RPC(RGBColor) UMETA(DisplayName = "RGB Color (comma separated)"), EActorAttributeType::UMETA =(Hidden), EActorAttributeType::UMETA =(Hidden) } |
List of valid types for actor attributes. More... | |
#define CARLA_ENUM_FROM_RPC | ( | e | ) | static_cast<uint8>(carla::rpc::ActorAttributeType:: e) |
Definition at line 15 of file Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Actor/ActorAttribute.h.
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strong |
List of valid types for actor attributes.
Enumerator | |
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Null | |
Bool | |
Int | |
Float | |
String | |
RGBColor | |
UMETA | |
UMETA |
Definition at line 19 of file Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Actor/ActorAttribute.h.