CARLA
ActorBlueprint.h
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1 // Copyright (c) 2017 Computer Vision Center (CVC) at the Universitat Autonoma
2 // de Barcelona (UAB).
3 //
4 // This work is licensed under the terms of the MIT license.
5 // For a copy, see <https://opensource.org/licenses/MIT>.
6 
7 #pragma once
8 
9 #include "carla/Debug.h"
10 #include "carla/Iterator.h"
14 
15 #include <exception>
16 #include <unordered_map>
17 #include <unordered_set>
18 
19 namespace carla {
20 namespace client {
21 
22  /// Contains all the necessary information for spawning an Actor.
24  public:
25 
26  // =========================================================================
27  /// @name Constructor
28  // =========================================================================
29  /// @{
30 
31  explicit ActorBlueprint(rpc::ActorDefinition actor_definition);
32 
33  /// @}
34  // =========================================================================
35  /// @name Id
36  // =========================================================================
37  /// @{
38 
39  public:
40 
41  const std::string &GetId() const {
42  return _id;
43  }
44 
45  /// @}
46  // =========================================================================
47  /// @name Tags
48  // =========================================================================
49  /// @{
50 
51  public:
52 
53  bool ContainsTag(const std::string &tag) const {
54  return _tags.find(tag) != _tags.end();
55  }
56 
57  /// Test if any of the flags matches @a wildcard_pattern.
58  ///
59  /// @a wildcard_pattern follows Unix shell-style wildcards.
60  bool MatchTags(const std::string &wildcard_pattern) const;
61 
62  std::vector<std::string> GetTags() const {
63  return {_tags.begin(), _tags.end()};
64  }
65 
66  /// @}
67  // =========================================================================
68  /// @name Attributes
69  // =========================================================================
70  /// @{
71 
72  public:
73 
74  bool ContainsAttribute(const std::string &id) const {
75  return _attributes.find(id) != _attributes.end();
76  }
77 
78  /// @throw std::out_of_range if no such element exists.
79  const ActorAttribute &GetAttribute(const std::string &id) const;
80 
81  /// Set the value of the attribute given by @a id.
82  ///
83  /// @throw std::out_of_range if no such element exists.
84  /// @throw InvalidAttributeValue if attribute is not modifiable.
85  /// @throw InvalidAttributeValue if format does not match the attribute type.
86  void SetAttribute(const std::string &id, std::string value);
87 
88  size_t size() const {
89  return _attributes.size();
90  }
91 
92  auto begin() const {
94  }
95 
96  auto end() const {
98  }
99 
100  /// @}
101  // =========================================================================
102  /// @name ActorDescription
103  // =========================================================================
104  /// @{
105 
106  public:
107 
109 
110  /// @}
111 
112  private:
113 
114  uint32_t _uid = 0u;
115 
116  std::string _id;
117 
118  std::unordered_set<std::string> _tags;
119 
120  std::unordered_map<std::string, ActorAttribute> _attributes;
121  };
122 
123 } // namespace client
124 } // namespace carla
bool ContainsAttribute(const std::string &id) const
bool MatchTags(const std::string &wildcard_pattern) const
Test if any of the flags matches wildcard_pattern.
const ActorAttribute & GetAttribute(const std::string &id) const
This file contains definitions of common data structures used in traffic manager. ...
Definition: Carla.cpp:133
const std::string & GetId() const
std::unordered_map< std::string, ActorAttribute > _attributes
static auto make_map_values_const_iterator(It it)
Creates an iterator over const references to the values of a map.
Definition: Iterator.h:43
std::vector< std::string > GetTags() const
std::unordered_set< std::string > _tags
void SetAttribute(const std::string &id, std::string value)
Set the value of the attribute given by id.
bool ContainsTag(const std::string &tag) const
rpc::ActorDescription MakeActorDescription() const
ActorBlueprint(rpc::ActorDefinition actor_definition)
Contains all the necessary information for spawning an Actor.