9 #include "Engine/CollisionProfile.h" 10 #include "StaticMeshResources.h" 18 : Super(ObjectInitializer)
20 PrimaryActorTick.bCanEverTick =
false;
22 auto MeshComp = CreateDefaultSubobject<UStaticMeshComponent>(TEXT(
"RootComponent"));
23 MeshComp->SetCollisionProfileName(UCollisionProfile::NoCollision_ProfileName);
24 MeshComp->bHiddenInGame =
true;
25 MeshComp->CastShadow =
false;
26 RootComponent = MeshComp;
A definition of a Carla Actor with all the variation and attributes.
static FActorDefinition MakeGenericSensorDefinition(const FString &Type, const FString &Id)