CARLA
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ProceduralVegetationTool.h File Reference
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "PCGSettings.h"
#include "ProceduralVegetationTool.generated.h"

Go to the source code of this file.

Classes

class  AProceduralVegetationTool
 Editor preview and persistent bake for validated TwinModel vegetation plans. More...
 
struct  FCarlaVegetationPoint
 
class  UPCGVegetationPlanSettings
 Emits validated plan points with Mesh, SourceId, Provenance and stable seeds. More...