7 #include "Containers/UnrealString.h" 10 #if WITH_EDITORONLY_DATA 18 static const FString ROAD = TEXT(
"Road");
19 static const FString ROADLINE = TEXT(
"RoadLine");
20 static const FString TERRAIN = TEXT(
"Terrain");
21 static const FString GRASS = TEXT(
"Terrain");
22 static const FString SIDEWALK = TEXT(
"SideWalk");
23 static const FString CURB = TEXT(
"SideWalk");
24 static const FString GUTTER = TEXT(
"SideWalk");
33 static const FString R_ROAD1 = TEXT(
"Road_Road");
34 static const FString R_ROAD2 = TEXT(
"Roads_Road");
35 static const FString R_GRASS1 = TEXT(
"Road_Grass");
36 static const FString R_GRASS2 = TEXT(
"Roads_Grass");
37 static const FString R_MARKING1 = TEXT(
"Road_Marking");
38 static const FString R_MARKING2 = TEXT(
"Roads_Marking");
39 static const FString R_SIDEWALK1 = TEXT(
"Road_Sidewalk");
40 static const FString R_SIDEWALK2 = TEXT(
"Roads_Sidewalk");
41 static const FString R_CURB1 = TEXT(
"Road_Curb");
42 static const FString R_CURB2 = TEXT(
"Roads_Curb");
43 static const FString R_GUTTER1 = TEXT(
"Road_Gutter");
44 static const FString R_GUTTER2 = TEXT(
"Roads_Gutter");
45 static const FString R_TERRAIN = TEXT(
"Terrain");