#include "MapGenFunctionLibrary.h"
#include "Carla/Actor/LevelActor/InstancedStaticMeshActor.h"
#include <util/ue-header-guard-begin.h>
#include "AssetRegistry/AssetRegistryModule.h"
#include "Materials/MaterialInstance.h"
#include "StaticMeshAttributes.h"
#include "RenderingThread.h"
#include "PhysicsEngine/BodySetup.h"
#include "Engine/StaticMeshActor.h"
#include "UObject/SavePackage.h"
#include "Components/HierarchicalInstancedStaticMeshComponent.h"
#include <util/ue-header-guard-end.h>
Go to the source code of this file.
◆ DEFINE_LOG_CATEGORY()
| DEFINE_LOG_CATEGORY |
( |
LogCarlaMapGenFunctionLibrary |
| ) |
|
◆ OSMToCentimetersScaleFactor
| const float OSMToCentimetersScaleFactor = 100.0f |
|
static |