AWheeledVehicleAIController(const FObjectInitializer &ObjectInitializer) | AWheeledVehicleAIController | |
bAutopilotEnabled | AWheeledVehicleAIController | private |
bControlIsSticky | AWheeledVehicleAIController | private |
ConfigureAutopilot(const bool Enable, const bool KeepState=false) | AWheeledVehicleAIController | private |
GetPossessedVehicle() | AWheeledVehicleAIController | inline |
GetPossessedVehicle() const | AWheeledVehicleAIController | inline |
GetRandomEngine() | AWheeledVehicleAIController | inline |
GetRoadMap() | AWheeledVehicleAIController | inline |
GetSpeedLimit() const | AWheeledVehicleAIController | inline |
GetTrafficLight() const | AWheeledVehicleAIController | inline |
GetTrafficLightState() const | AWheeledVehicleAIController | inline |
IsAutopilotEnabled() const | AWheeledVehicleAIController | inline |
IsPossessingAVehicle() const | AWheeledVehicleAIController | inline |
MaximumSteerAngle | AWheeledVehicleAIController | private |
OnPossess(APawn *aPawn) override | AWheeledVehicleAIController | |
OnUnPossess() override | AWheeledVehicleAIController | |
RandomEngine | AWheeledVehicleAIController | private |
RoadMap | AWheeledVehicleAIController | private |
SetAutopilot(bool Enable, bool KeepState=false) | AWheeledVehicleAIController | inline |
SetFixedRoute(const TArray< FVector > &Locations, bool bOverwriteCurrent=true) | AWheeledVehicleAIController | |
SetRoadMap(URoadMap *InRoadMap) | AWheeledVehicleAIController | inline |
SetSpeedLimit(float InSpeedLimit) | AWheeledVehicleAIController | inline |
SetStickyControl(bool bEnabled) | AWheeledVehicleAIController | inline |
SetTrafficLight(ATrafficLightBase *InTrafficLight) | AWheeledVehicleAIController | inline |
SetTrafficLightState(ETrafficLightState InTrafficLightState) | AWheeledVehicleAIController | inline |
SpeedLimit | AWheeledVehicleAIController | private |
TargetLocations | AWheeledVehicleAIController | private |
Tick(float DeltaTime) override | AWheeledVehicleAIController | |
ToggleAutopilot() | AWheeledVehicleAIController | inline |
TrafficLight | AWheeledVehicleAIController | private |
TrafficLightState | AWheeledVehicleAIController | private |
Vehicle | AWheeledVehicleAIController | private |
~AWheeledVehicleAIController() | AWheeledVehicleAIController | |