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ULightDefaultsJsonUtils Member List

This is the complete list of members for ULightDefaultsJsonUtils, including all inherited members.

ApplyLegacyBuildingsEmissiveLive(const UObject *WorldContextObject, float EmissiveIntensity, float PercentLit, const FLinearColor &Color)ULightDefaultsJsonUtilsstatic
ApplyLightDefaultToClassLive(const UObject *WorldContextObject, const FString &ClassName, const FLightAssetDefault &Value)ULightDefaultsJsonUtilsstatic
ApplyProceduralBuildingsEmissiveLive(const UObject *WorldContextObject, float EmissiveIntensity, float PercentLit, const FLinearColor &Color)ULightDefaultsJsonUtilsstatic
ApplyTrafficLightDefaultToClassLive(const UObject *WorldContextObject, const FString &ClassName, float EmissiveIntensity)ULightDefaultsJsonUtilsstatic
ApplyVehicleLightsLive(const UObject *WorldContextObject, const FString &ClassName, float Intensity, const TMap< FString, float > &GroupIntensity)ULightDefaultsJsonUtilsstatic
ApplyVehicleLightsRuntimeState(AActor *Actor, const TMap< FString, float > &MaterialGroupValue, const TMap< FString, float > &RealLightGroupIntensity)ULightDefaultsJsonUtilsstatic
ApplyVehicleLightsToSingleActor(AActor *Actor, float Intensity, const TMap< FString, float > &GroupIntensity)ULightDefaultsJsonUtilsstatic
ClearVehiclePreview(const UObject *WorldContextObject)ULightDefaultsJsonUtilsstatic
GetLightClassKey(AActor *Owner, bool &bOutIsBuildingClass)ULightDefaultsJsonUtilsstatic
GetLightDefault(const FString &ClassName, ELightType Group, UPARAM(ref) FLightAssetDefault &OutDefault)ULightDefaultsJsonUtilsstatic
GetLightDefaultsPath()ULightDefaultsJsonUtilsinlinestatic
GetLightGroupName(ELightType Group)ULightDefaultsJsonUtilsstatic
GetVehicleLightGroupNames()ULightDefaultsJsonUtilsstatic
GetVehicleParametersPath()ULightDefaultsJsonUtilsinlinestatic
LoadClassDefault(const FString &ClassName, UPARAM(ref) FLightAssetDefault &OutDefault)ULightDefaultsJsonUtilsstatic
LoadGroupDefault(ELightType Group, UPARAM(ref) FLightAssetDefault &OutDefault)ULightDefaultsJsonUtilsstatic
LoadVehicleLightDefault(const FString &ClassName, UPARAM(ref) float &OutIntensity, UPARAM(ref) TMap< FString, float > &OutGroupIntensity)ULightDefaultsJsonUtilsstatic
PreviewVehicleBlinkers(const UObject *WorldContextObject)ULightDefaultsJsonUtilsstatic
ReapplyBuildingDefaultsToLevel(ULevel *Level)ULightDefaultsJsonUtilsstatic
ReapplyLegacyBuildingsToLevel(const UObject *WorldContextObject)ULightDefaultsJsonUtilsstatic
ReapplyLightDefaultsToLevel(const UObject *WorldContextObject)ULightDefaultsJsonUtilsstatic
ReapplyProceduralBuildingsToLevel(const UObject *WorldContextObject)ULightDefaultsJsonUtilsstatic
ReapplyTrafficLightDefaultsToLevel(const UObject *WorldContextObject)ULightDefaultsJsonUtilsstatic
ReapplyVehicleLightsToLevel(const UObject *WorldContextObject)ULightDefaultsJsonUtilsstatic
RegisterRuntimeBuildingDefaultsHooks()ULightDefaultsJsonUtilsstatic
SaveClassDefault(const FString &ClassName, const FLightAssetDefault &Default)ULightDefaultsJsonUtilsstatic
SaveGroupDefault(ELightType Group, const FLightAssetDefault &Default)ULightDefaultsJsonUtilsstatic
SaveVehicleLightDefault(const FString &ClassName, float Intensity, const TMap< FString, float > &GroupIntensity)ULightDefaultsJsonUtilsstatic
ScanLegacyBuildingsInLevel(const UObject *WorldContextObject)ULightDefaultsJsonUtilsstatic
ScanLightAssetsInLevel(const UObject *WorldContextObject)ULightDefaultsJsonUtilsstatic
ScanProceduralBuildingsInLevel(const UObject *WorldContextObject)ULightDefaultsJsonUtilsstatic
ScanTrafficLightAssetsInLevel(const UObject *WorldContextObject)ULightDefaultsJsonUtilsstatic
ScanVehicleCatalog(const UObject *WorldContextObject)ULightDefaultsJsonUtilsstatic
SetClassActorsSelected(const UObject *WorldContextObject, const FString &ClassName, bool bSelected)ULightDefaultsJsonUtilsstatic
SetLegacyBuildingsSelected(const UObject *WorldContextObject, bool bSelected)ULightDefaultsJsonUtilsstatic
SetProceduralBuildingsSelected(const UObject *WorldContextObject, bool bSelected)ULightDefaultsJsonUtilsstatic
SetTrafficLightClassActorsSelected(const UObject *WorldContextObject, const FString &ClassName, bool bSelected)ULightDefaultsJsonUtilsstatic
SetTrafficLightClassPreviewOn(const UObject *WorldContextObject, const FString &ClassName, bool bOn)ULightDefaultsJsonUtilsstatic
SpawnVehiclePreview(const UObject *WorldContextObject, const FString &ClassName)ULightDefaultsJsonUtilsstatic
UnregisterRuntimeBuildingDefaultsHooks()ULightDefaultsJsonUtilsstatic