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CARLA
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This is the complete list of members for ULightDefaultsJsonUtils, including all inherited members.
| ApplyLegacyBuildingsEmissiveLive(const UObject *WorldContextObject, float EmissiveIntensity, float PercentLit, const FLinearColor &Color) | ULightDefaultsJsonUtils | static |
| ApplyLightDefaultToClassLive(const UObject *WorldContextObject, const FString &ClassName, const FLightAssetDefault &Value) | ULightDefaultsJsonUtils | static |
| ApplyProceduralBuildingsEmissiveLive(const UObject *WorldContextObject, float EmissiveIntensity, float PercentLit, const FLinearColor &Color) | ULightDefaultsJsonUtils | static |
| ApplyTrafficLightDefaultToClassLive(const UObject *WorldContextObject, const FString &ClassName, float EmissiveIntensity) | ULightDefaultsJsonUtils | static |
| ApplyVehicleLightsLive(const UObject *WorldContextObject, const FString &ClassName, float Intensity, const TMap< FString, float > &GroupIntensity) | ULightDefaultsJsonUtils | static |
| ApplyVehicleLightsRuntimeState(AActor *Actor, const TMap< FString, float > &MaterialGroupValue, const TMap< FString, float > &RealLightGroupIntensity) | ULightDefaultsJsonUtils | static |
| ApplyVehicleLightsToSingleActor(AActor *Actor, float Intensity, const TMap< FString, float > &GroupIntensity) | ULightDefaultsJsonUtils | static |
| ClearVehiclePreview(const UObject *WorldContextObject) | ULightDefaultsJsonUtils | static |
| GetLightClassKey(AActor *Owner, bool &bOutIsBuildingClass) | ULightDefaultsJsonUtils | static |
| GetLightDefault(const FString &ClassName, ELightType Group, UPARAM(ref) FLightAssetDefault &OutDefault) | ULightDefaultsJsonUtils | static |
| GetLightDefaultsPath() | ULightDefaultsJsonUtils | inlinestatic |
| GetLightGroupName(ELightType Group) | ULightDefaultsJsonUtils | static |
| GetVehicleLightGroupNames() | ULightDefaultsJsonUtils | static |
| GetVehicleParametersPath() | ULightDefaultsJsonUtils | inlinestatic |
| LoadClassDefault(const FString &ClassName, UPARAM(ref) FLightAssetDefault &OutDefault) | ULightDefaultsJsonUtils | static |
| LoadGroupDefault(ELightType Group, UPARAM(ref) FLightAssetDefault &OutDefault) | ULightDefaultsJsonUtils | static |
| LoadVehicleLightDefault(const FString &ClassName, UPARAM(ref) float &OutIntensity, UPARAM(ref) TMap< FString, float > &OutGroupIntensity) | ULightDefaultsJsonUtils | static |
| PreviewVehicleBlinkers(const UObject *WorldContextObject) | ULightDefaultsJsonUtils | static |
| ReapplyBuildingDefaultsToLevel(ULevel *Level) | ULightDefaultsJsonUtils | static |
| ReapplyLegacyBuildingsToLevel(const UObject *WorldContextObject) | ULightDefaultsJsonUtils | static |
| ReapplyLightDefaultsToLevel(const UObject *WorldContextObject) | ULightDefaultsJsonUtils | static |
| ReapplyProceduralBuildingsToLevel(const UObject *WorldContextObject) | ULightDefaultsJsonUtils | static |
| ReapplyTrafficLightDefaultsToLevel(const UObject *WorldContextObject) | ULightDefaultsJsonUtils | static |
| ReapplyVehicleLightsToLevel(const UObject *WorldContextObject) | ULightDefaultsJsonUtils | static |
| RegisterRuntimeBuildingDefaultsHooks() | ULightDefaultsJsonUtils | static |
| SaveClassDefault(const FString &ClassName, const FLightAssetDefault &Default) | ULightDefaultsJsonUtils | static |
| SaveGroupDefault(ELightType Group, const FLightAssetDefault &Default) | ULightDefaultsJsonUtils | static |
| SaveVehicleLightDefault(const FString &ClassName, float Intensity, const TMap< FString, float > &GroupIntensity) | ULightDefaultsJsonUtils | static |
| ScanLegacyBuildingsInLevel(const UObject *WorldContextObject) | ULightDefaultsJsonUtils | static |
| ScanLightAssetsInLevel(const UObject *WorldContextObject) | ULightDefaultsJsonUtils | static |
| ScanProceduralBuildingsInLevel(const UObject *WorldContextObject) | ULightDefaultsJsonUtils | static |
| ScanTrafficLightAssetsInLevel(const UObject *WorldContextObject) | ULightDefaultsJsonUtils | static |
| ScanVehicleCatalog(const UObject *WorldContextObject) | ULightDefaultsJsonUtils | static |
| SetClassActorsSelected(const UObject *WorldContextObject, const FString &ClassName, bool bSelected) | ULightDefaultsJsonUtils | static |
| SetLegacyBuildingsSelected(const UObject *WorldContextObject, bool bSelected) | ULightDefaultsJsonUtils | static |
| SetProceduralBuildingsSelected(const UObject *WorldContextObject, bool bSelected) | ULightDefaultsJsonUtils | static |
| SetTrafficLightClassActorsSelected(const UObject *WorldContextObject, const FString &ClassName, bool bSelected) | ULightDefaultsJsonUtils | static |
| SetTrafficLightClassPreviewOn(const UObject *WorldContextObject, const FString &ClassName, bool bOn) | ULightDefaultsJsonUtils | static |
| SpawnVehiclePreview(const UObject *WorldContextObject, const FString &ClassName) | ULightDefaultsJsonUtils | static |
| UnregisterRuntimeBuildingDefaultsHooks() | ULightDefaultsJsonUtils | static |