CARLA
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Unreal
CarlaUnreal
Plugins
Carla
Source
Carla
Weather
SkyLightMap.h
Go to the documentation of this file.
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// Copyright (c) 2026 Computer Vision Center (CVC) at the Universitat Autonoma
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// de Barcelona (UAB).
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//
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// This work is licensed under the terms of the MIT license.
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// For a copy, see <https://opensource.org/licenses/MIT>.
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#pragma once
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#include <util/ue-header-guard-begin.h>
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#include "CoreMinimal.h"
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#include <util/ue-header-guard-end.h>
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class
UTextureCube;
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/// Environment-map support for the sky light (the `set_sky_light_map` RPC).
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///
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/// Convention of the input panorama (equirectangular, CARLA world frame,
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/// which is Unreal's left-handed X forward / Y right / Z up):
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/// column u in [0, W): azimuth phi = 2*pi * (u + 0.5) / W, measured from +X
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/// toward +Y (the same sense as a CARLA yaw: 0 = +X, 90 deg = +Y).
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/// row v in [0, H): elevation theta = pi/2 - pi * (v + 0.5) / H
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/// (row 0 = zenith, last row = nadir).
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/// direction d = (cos(theta) cos(phi), cos(theta) sin(phi), sin(theta)).
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/// Pixels are linear RGBA float, row-major, top row first. Values are scene
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/// radiance in whatever unit the caller wants; the sky light's Intensity is
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/// the multiplier on top.
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namespace
CarlaSkyLightMap
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{
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/// Resamples the panorama into a transient 6-face HDR cubemap
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/// (PF_FloatRGBA, FaceSize x FaceSize per face) laid out in Unreal's
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/// cubemap face convention (+X, -X, +Y, -Y, +Z, -Z, see GetCubemapVector in
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/// ReflectionEnvironmentShaders.usf), so that sampling the cube with a
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/// world direction returns the panorama value for that direction.
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/// Returns nullptr on bad input. The texture is NOT rooted: the caller owns
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/// keeping it alive.
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CARLA_API UTextureCube*
CreateCubemapFromEquirect
(
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const
float
* RGBA, int32 Width, int32 Height, int32 FaceSize = 512);
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}
CarlaSkyLightMap
Environment-map support for the sky light (the set_sky_light_map RPC).
Definition
SkyLightMap.h:28
CarlaSkyLightMap::CreateCubemapFromEquirect
CARLA_API UTextureCube * CreateCubemapFromEquirect(const float *RGBA, int32 Width, int32 Height, int32 FaceSize=512)
Resamples the panorama into a transient 6-face HDR cubemap (PF_FloatRGBA, FaceSize x FaceSize per fac...
Definition
SkyLightMap.cpp:57
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