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AProceduralFurnitureAnchor Class Reference

Invisible marker placed along a generated road to anchor PCG-scattered street furniture (lamps, signage, vegetation). More...

#include <OpenDriveGenerator.h>

+ Inheritance diagram for AProceduralFurnitureAnchor:

Public Member Functions

 AProceduralFurnitureAnchor ()
 

Detailed Description

Invisible marker placed along a generated road to anchor PCG-scattered street furniture (lamps, signage, vegetation).

Carries no mesh of its own – the PCG graph selects these by tag (see AOpenDriveGenerator::GeneratePoles) via a "Get Actor Data" node and spawns the actual content at each one. Does nothing on its own, same spirit as AWalkerAIController's server-side stub.

Definition at line 47 of file OpenDriveGenerator.h.

Constructor & Destructor Documentation

◆ AProceduralFurnitureAnchor()

AProceduralFurnitureAnchor::AProceduralFurnitureAnchor ( )

Definition at line 542 of file OpenDriveGenerator.cpp.


The documentation for this class was generated from the following files: