A shader parameter value to change when the material instance is available. More...
#include <ShaderBasedSensor.h>
Public Attributes | |
FName | ParameterName |
int | ShaderIndex |
float | Value = 0.0f |
A shader parameter value to change when the material instance is available.
Definition at line 16 of file ShaderBasedSensor.h.
FName FShaderFloatParameterValue::ParameterName |
Definition at line 24 of file ShaderBasedSensor.h.
int FShaderFloatParameterValue::ShaderIndex |
Definition at line 21 of file ShaderBasedSensor.h.
float FShaderFloatParameterValue::Value = 0.0f |
Definition at line 27 of file ShaderBasedSensor.h.