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CARLA
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#include "Carla/Vehicle/VehicleSpawnPoint.h"#include <util/disable-ue4-macros.h>#include "carla/road/Map.h"#include <util/enable-ue4-macros.h>#include <util/ue-header-guard-begin.h>#include "CoreMinimal.h"#include "GameFramework/Actor.h"#include "ProceduralMeshComponent.h"#include <util/ue-header-guard-end.h>#include <optional>#include "OpenDriveGenerator.generated.h"Go to the source code of this file.
Classes | |
| class | ACarlaProceduralMeshActor |
| class | AOpenDriveGenerator |
| class | AProceduralFurnitureAnchor |
| Invisible marker placed along a generated road to anchor PCG-scattered street furniture (lamps, signage, vegetation). More... | |
| struct | AOpenDriveGenerator::FRoadSurfaceRaster::FCell |
| struct | AOpenDriveGenerator::FRoadSurfaceRaster |
| The authoritative "what is road surface, where, at what height" tool the rest of generation consumes. More... | |