CARLA
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OpenDriveGenerator.h File Reference
#include "Carla/Vehicle/VehicleSpawnPoint.h"
#include <util/disable-ue4-macros.h>
#include "carla/road/Map.h"
#include <util/enable-ue4-macros.h>
#include <util/ue-header-guard-begin.h>
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "ProceduralMeshComponent.h"
#include <util/ue-header-guard-end.h>
#include <optional>
#include "OpenDriveGenerator.generated.h"

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Classes

class  ACarlaProceduralMeshActor
 
class  AOpenDriveGenerator
 
class  AProceduralFurnitureAnchor
 Invisible marker placed along a generated road to anchor PCG-scattered street furniture (lamps, signage, vegetation). More...
 
struct  AOpenDriveGenerator::FRoadSurfaceRaster::FCell
 
struct  AOpenDriveGenerator::FRoadSurfaceRaster
 The authoritative "what is road surface, where, at what height" tool the rest of generation consumes. More...