This is the complete list of members for AProceduralBuilding, including all inherited members.
| AddChunck(const UStaticMesh *SelectedMesh, const TSubclassOf< AActor > SelectedBP, bool Visible, FBox &OutSelectedMeshBounds) | AProceduralBuilding | private |
| AddMeshToBuilding(const UStaticMesh *SM) | AProceduralBuilding | private |
| AProceduralBuilding() | AProceduralBuilding | |
| BaseBPs | AProceduralBuilding | protected |
| BaseMeshes | AProceduralBuilding | protected |
| BodyBPs | AProceduralBuilding | protected |
| BodyMeshes | AProceduralBuilding | protected |
| CalculateDoorsIndexInSide(int StartIndex, int Length) | AProceduralBuilding | private |
| CalculateSidesLength() | AProceduralBuilding | private |
| CalculateSideVisibilities(int SideIndex, bool &MainVisibility, bool &CornerVisbility) | AProceduralBuilding | private |
| ChildActorComps | AProceduralBuilding | protected |
| ChooseGeometryToSpawn(const TArray< UStaticMesh *> &InMeshes, const TArray< TSubclassOf< AActor >> &InMainBPs, UStaticMesh **OutMesh, TSubclassOf< AActor > *OutBP) | AProceduralBuilding | private |
| ConvertOldBP_ToNativeCodeObject(AActor *BP_Building) | AProceduralBuilding | |
| CornerBaseBPs | AProceduralBuilding | protected |
| CornerBaseMeshes | AProceduralBuilding | protected |
| CornerBodyBPs | AProceduralBuilding | protected |
| CornerBodyMeshes | AProceduralBuilding | protected |
| Corners | AProceduralBuilding | protected |
| CornerTopBPs | AProceduralBuilding | protected |
| CornerTopMeshes | AProceduralBuilding | protected |
| CornerVisibility | AProceduralBuilding | protected |
| CreateBuilding() | AProceduralBuilding | protected |
| CreateFloor(const FloorMeshCollection &MeshCollection, bool IncludeDoors, bool IncludeWalls) | AProceduralBuilding | private |
| CreateRoof() | AProceduralBuilding | private |
| CreateSide(const FloorMeshCollection &MeshCollection, const TSet< int > &AuxiliarPositions, int SideLength, bool MainVisibility, bool CornerVisbility) | AProceduralBuilding | private |
| CurrentTransform | AProceduralBuilding | private |
| DoorBPs | AProceduralBuilding | protected |
| DoorMeshes | AProceduralBuilding | protected |
| DoorsIndexPosition | AProceduralBuilding | protected |
| FixMobility() | AProceduralBuilding | protected |
| GenerateWallsIndexPositions(int Length) | AProceduralBuilding | private |
| GetHISMComp(const UStaticMesh *SM) | AProceduralBuilding | |
| GetMeshSize(const UStaticMesh *SM) | AProceduralBuilding | private |
| HideAllChildren() | AProceduralBuilding | |
| HISMComps | AProceduralBuilding | protected |
| Init() | AProceduralBuilding | private |
| LastSelectedMeshBounds | AProceduralBuilding | private |
| LengthX | AProceduralBuilding | protected |
| LengthY | AProceduralBuilding | protected |
| NumFloors | AProceduralBuilding | protected |
| Reset() | AProceduralBuilding | protected |
| RoofBPs | AProceduralBuilding | protected |
| RoofMeshes | AProceduralBuilding | protected |
| RoofVisibility | AProceduralBuilding | protected |
| RootSMComp | AProceduralBuilding | protected |
| SetBaseMeshes(const TArray< UStaticMesh *> &InBaseMeshes, const TArray< TSubclassOf< AActor >> &InBaseBPs, const TArray< UStaticMesh *> &InCornerBaseMeshes, const TArray< TSubclassOf< AActor >> &InCornerBaseBPs, const TArray< UStaticMesh *> &InDoorMeshes, const TArray< TSubclassOf< AActor >> &InDoorBPs) | AProceduralBuilding | |
| SetBaseParameters(const TSet< int > &InDoorsIndexPosition, const TArray< bool > &InUseWallMesh, int InNumFloors, int InLengthX, int InLengthY, bool InCorners, bool InUseFullBlocks) | AProceduralBuilding | |
| SetBodyMeshes(const TArray< UStaticMesh *> &InBodyMeshes, const TArray< TSubclassOf< AActor >> &InBodyBPs, const TArray< UStaticMesh *> &InCornerBodyMeshes, const TArray< TSubclassOf< AActor >> &InCornerBodyBPs, const TArray< UStaticMesh *> &InWallMeshes, const TArray< TSubclassOf< AActor >> &InWallBPs) | AProceduralBuilding | |
| SetTopMeshes(const TArray< UStaticMesh *> &InTopMeshes, const TArray< TSubclassOf< AActor >> &InTopBPs, const TArray< UStaticMesh *> &InCornerTopMeshes, const TArray< TSubclassOf< AActor >> &InCornerTopBPs, const TArray< UStaticMesh *> &InRoofMeshes, const TArray< TSubclassOf< AActor >> &InRoofBPs) | AProceduralBuilding | |
| SetVisibilityParameters(const TArray< bool > &InSideVisibility, const TArray< bool > &InCornerVisibility, bool InRoofVisibility) | AProceduralBuilding | |
| SidesLength | AProceduralBuilding | private |
| SideVisibility | AProceduralBuilding | protected |
| TopBPs | AProceduralBuilding | protected |
| TopMeshes | AProceduralBuilding | protected |
| UpdateTransformPositionToNextChunk(const FVector &Box) | AProceduralBuilding | private |
| UpdateTransformPositionToNextSide(const FBox &Box) | AProceduralBuilding | private |
| UseFullBlocks | AProceduralBuilding | protected |
| UseWallMesh | AProceduralBuilding | protected |
| WallBPs | AProceduralBuilding | protected |
| WallMeshes | AProceduralBuilding | protected |
1.8.13