CARLA
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Unreal
CarlaUnreal
Plugins
Carla
Source
Carla
AI
Unreal/CarlaUnreal/Plugins/Carla/Source/Carla/AI/WalkerAIController.h
Go to the documentation of this file.
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// Copyright (c) 2026 Computer Vision Center (CVC) at the Universitat Autonoma
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// de Barcelona (UAB).
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//
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// This work is licensed under the terms of the MIT license.
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// For a copy, see <https://opensource.org/licenses/MIT>.
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#pragma once
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#include <util/ue-header-guard-begin.h>
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#include "GameFramework/Actor.h"
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#include <util/ue-header-guard-end.h>
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#include "WalkerAIController.generated.h"
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/// Walker AI Controller representation. This actor does nothing, it's a handle
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/// for the actual controller created on the client-side.
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UCLASS()
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class CARLA_API
AWalkerAIController
: public
AActor
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{
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GENERATED_BODY()
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public
:
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AWalkerAIController
(
const
FObjectInitializer &ObjectInitializer)
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: Super(ObjectInitializer)
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{
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PrimaryActorTick.bCanEverTick =
false
;
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RootComponent = CreateDefaultSubobject<USceneComponent>(TEXT(
"RootComponent"
));
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RootComponent->bHiddenInGame =
true
;
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}
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};
AActor
AWalkerAIController
Walker AI Controller representation.
Definition
Unreal/CarlaUnreal/Plugins/Carla/Source/Carla/AI/WalkerAIController.h:19
AWalkerAIController::AWalkerAIController
AWalkerAIController(const FObjectInitializer &ObjectInitializer)
Definition
Unreal/CarlaUnreal/Plugins/Carla/Source/Carla/AI/WalkerAIController.h:24
Generated by
1.9.8