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FSparseHighDetailMap Member List

This is the complete list of members for FSparseHighDetailMap, including all inherited members.

AffectedRadiusFSparseHighDetailMapprivate
CacheMapFSparseHighDetailMap
Clear()FSparseHighDetailMap
ExtensionFSparseHighDetailMapprivate
FloorHeightFSparseHighDetailMapprivate
FSparseHighDetailMap(float ParticleDiameter=0.02f, float Depth=0.4f)FSparseHighDetailMapinline
FTilesWorkerFSparseHighDetailMapfriend
GetHeight(FDVector Position)FSparseHighDetailMapinline
GetIntersectingTiles(const FOrientedBox &OBox)FSparseHighDetailMap
GetLoadedTilesInRange(FDVector Position, float Radius)FSparseHighDetailMap
GetParticlesInBox(const FOrientedBox &OBox)FSparseHighDetailMap
GetParticlesInRadius(FDVector Position, float Radius)FSparseHighDetailMap
GetParticlesInTileRadius(FDVector Position, float Radius)FSparseHighDetailMap
GetTile(uint32_t Tile_X, uint32_t Tile_Y)FSparseHighDetailMap
GetTile(FDVector Position)FSparseHighDetailMap
GetTile(uint64_t TileId)FSparseHighDetailMap
GetTileId(uint32_t Tile_X, uint32_t Tile_Y)FSparseHighDetailMap
GetTileId(uint64_t TileId)FSparseHighDetailMap
GetTileId(FDVector Position)FSparseHighDetailMap
GetTileIdInCache()FSparseHighDetailMapinline
GetTileIdInMap()FSparseHighDetailMapinline
GetTilePosition(uint64_t TileId)FSparseHighDetailMap
GetTilePosition(uint32_t Tile_X, uint32_t Tile_Y)FSparseHighDetailMap
GetTileSize() constFSparseHighDetailMapinline
GetVectorTileId(FDVector Position)FSparseHighDetailMap
GetVectorTileId(uint64_t TileId)FSparseHighDetailMap
HeightmapFSparseHighDetailMapprivate
Init(uint32 NewTextureSize, float NewAffectedRadius, float ParticleDiameter, float Depth, float NewFloorHeight)FSparseHighDetailMapinline
InitializeMap(UHeightMapDataAsset *DataAsset, FDVector Origin, FDVector MapSize, float Size, float ScaleZ)FSparseHighDetailMap
InitializeRegion(uint32_t Tile_X, uint32_t Tile_Y)FSparseHighDetailMap
InitializeRegion(uint64_t TileId)FSparseHighDetailMap
InitializeRegionInCache(uint64_t TileId)FSparseHighDetailMap
Lock_CacheMapFSparseHighDetailMapprivate
Lock_GetTileFSparseHighDetailMapprivate
Lock_MapFSparseHighDetailMapprivate
Lock_ParticlesFSparseHighDetailMap
Lock_PositionFSparseHighDetailMapprivate
LockMutex()FSparseHighDetailMapinline
MapFSparseHighDetailMap
ParticleSizeFSparseHighDetailMapprivate
PositionToUpdateFSparseHighDetailMapprivate
SaveMap()FSparseHighDetailMap
SavePathFSparseHighDetailMap
TerrainDepthFSparseHighDetailMapprivate
TextureSizeFSparseHighDetailMapprivate
Tile0PositionFSparseHighDetailMapprivate
TileSizeFSparseHighDetailMapprivate
TilesToWriteFSparseHighDetailMapprivate
UnLockMutex()FSparseHighDetailMapinline
Update(FVector Position, float RadiusX, float RadiusY)FSparseHighDetailMap
UpdateHeightMap(UHeightMapDataAsset *DataAsset, FDVector Origin, FDVector MapSize, float Size, float ScaleZ)FSparseHighDetailMap
UpdateMaps(FDVector Position, float RadiusX, float RadiusY, float CacheRadiusX, float CacheRadiusY)FSparseHighDetailMap