| AffectedRadius | FSparseHighDetailMap | private |
| CacheMap | FSparseHighDetailMap | |
| Clear() | FSparseHighDetailMap | |
| Extension | FSparseHighDetailMap | private |
| FloorHeight | FSparseHighDetailMap | private |
| FSparseHighDetailMap(float ParticleDiameter=0.02f, float Depth=0.4f) | FSparseHighDetailMap | inline |
| FTilesWorker | FSparseHighDetailMap | friend |
| GetHeight(FDVector Position) | FSparseHighDetailMap | inline |
| GetIntersectingTiles(const FOrientedBox &OBox) | FSparseHighDetailMap | |
| GetLoadedTilesInRange(FDVector Position, float Radius) | FSparseHighDetailMap | |
| GetParticlesInBox(const FOrientedBox &OBox) | FSparseHighDetailMap | |
| GetParticlesInRadius(FDVector Position, float Radius) | FSparseHighDetailMap | |
| GetParticlesInTileRadius(FDVector Position, float Radius) | FSparseHighDetailMap | |
| GetTile(uint32_t Tile_X, uint32_t Tile_Y) | FSparseHighDetailMap | |
| GetTile(FDVector Position) | FSparseHighDetailMap | |
| GetTile(uint64_t TileId) | FSparseHighDetailMap | |
| GetTileId(uint32_t Tile_X, uint32_t Tile_Y) | FSparseHighDetailMap | |
| GetTileId(uint64_t TileId) | FSparseHighDetailMap | |
| GetTileId(FDVector Position) | FSparseHighDetailMap | |
| GetTileIdInCache() | FSparseHighDetailMap | inline |
| GetTileIdInMap() | FSparseHighDetailMap | inline |
| GetTilePosition(uint64_t TileId) | FSparseHighDetailMap | |
| GetTilePosition(uint32_t Tile_X, uint32_t Tile_Y) | FSparseHighDetailMap | |
| GetTileSize() const | FSparseHighDetailMap | inline |
| GetVectorTileId(FDVector Position) | FSparseHighDetailMap | |
| GetVectorTileId(uint64_t TileId) | FSparseHighDetailMap | |
| Heightmap | FSparseHighDetailMap | private |
| Init(uint32 NewTextureSize, float NewAffectedRadius, float ParticleDiameter, float Depth, float NewFloorHeight) | FSparseHighDetailMap | inline |
| InitializeMap(UHeightMapDataAsset *DataAsset, FDVector Origin, FDVector MapSize, float Size, float ScaleZ) | FSparseHighDetailMap | |
| InitializeRegion(uint32_t Tile_X, uint32_t Tile_Y) | FSparseHighDetailMap | |
| InitializeRegion(uint64_t TileId) | FSparseHighDetailMap | |
| InitializeRegionInCache(uint64_t TileId) | FSparseHighDetailMap | |
| Lock_CacheMap | FSparseHighDetailMap | private |
| Lock_GetTile | FSparseHighDetailMap | private |
| Lock_Map | FSparseHighDetailMap | private |
| Lock_Particles | FSparseHighDetailMap | |
| Lock_Position | FSparseHighDetailMap | private |
| LockMutex() | FSparseHighDetailMap | inline |
| Map | FSparseHighDetailMap | |
| ParticleSize | FSparseHighDetailMap | private |
| PositionToUpdate | FSparseHighDetailMap | private |
| SaveMap() | FSparseHighDetailMap | |
| SavePath | FSparseHighDetailMap | |
| TerrainDepth | FSparseHighDetailMap | private |
| TextureSize | FSparseHighDetailMap | private |
| Tile0Position | FSparseHighDetailMap | private |
| TileSize | FSparseHighDetailMap | private |
| TilesToWrite | FSparseHighDetailMap | private |
| UnLockMutex() | FSparseHighDetailMap | inline |
| Update(FVector Position, float RadiusX, float RadiusY) | FSparseHighDetailMap | |
| UpdateHeightMap(UHeightMapDataAsset *DataAsset, FDVector Origin, FDVector MapSize, float Size, float ScaleZ) | FSparseHighDetailMap | |
| UpdateMaps(FDVector Position, float RadiusX, float RadiusY, float CacheRadiusX, float CacheRadiusY) | FSparseHighDetailMap | |