10 : Super(ObjectInitializer)
12 PrimaryActorTick.bCanEverTick =
false;
14 RootComponent = CreateDefaultSubobject<USceneComponent>(TEXT(
"SceneRoot"));
15 SMComp = CreateDefaultSubobject<UStaticMeshComponent>(TEXT(
"StaticMeshComp"));
16 SMComp->SetupAttachment(RootComponent);
UStaticMeshComponent * SMComp
AUncenteredPivotPointMesh(const FObjectInitializer &ObjectInitializer)