11 FScopeLock ScopeLock(&
Lock);
13 for (int32 Index = 0; Index <
Slots.Num(); ++Index)
23 return Slots[Index].Get();
29 const int32 NewIndex =
Slots.Add(MakeUnique<FRHIGPUTextureReadback>(*
DebugName));
31 OutSlotIndex = NewIndex;
32 return Slots[NewIndex].Get();
35 OutSlotIndex = INDEX_NONE;