#include "Carla/OpenDrive/OpenDriveActor.h"
#include "Commandlets/Commandlet.h"
#include "Runtime/Engine/Classes/Engine/ObjectLibrary.h"
#include "Runtime/Engine/Classes/Engine/StaticMeshActor.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "PrepareAssetsForCookingCommandlet.generated.h"
Go to the source code of this file.
Classes | |
struct | FAssetsPaths |
Struct containing all assets data read from .Package.json file. More... | |
struct | FMapData |
Struct containing map data read from .Package.json file. More... | |
struct | FPackageParams |
Struct containing Package with Name and bOnlyPrepareMaps flag used to separate the cooking of maps and props across the different stages (Maps will be imported during make import command and Props will be imported during make package command) More... | |
class | UPrepareAssetsForCookingCommandlet |