CARLA
Classes
PrepareAssetsForCookingCommandlet.h File Reference
#include "Carla/OpenDrive/OpenDriveActor.h"
#include "Commandlets/Commandlet.h"
#include "Runtime/Engine/Classes/Engine/ObjectLibrary.h"
#include "Runtime/Engine/Classes/Engine/StaticMeshActor.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "PrepareAssetsForCookingCommandlet.generated.h"
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Classes

struct  FAssetsPaths
 Struct containing all assets data read from .Package.json file. More...
 
struct  FMapData
 Struct containing map data read from .Package.json file. More...
 
struct  FPackageParams
 Struct containing Package with Name and bOnlyPrepareMaps flag used to separate the cooking of maps and props across the different stages (Maps will be imported during make import command and Props will be imported during make package command) More...
 
class  UPrepareAssetsForCookingCommandlet