9 #include "Components/SceneComponent.h" 10 #include "NoWorldOffsetSceneComponent.generated.h" 12 UCLASS(Blueprintable, ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
13 class CARLA_API UNoWorldOffsetSceneComponent :
public USceneComponent
18 virtual
void ApplyWorldOffset(const FVector& InOffset,
bool bWorldShift);