#include "CoreGlobals.h"
#include "Engine/TextureRenderTarget2D.h"
#include "Runtime/ImageWriteQueue/Public/ImagePixelData.h"
#include "Carla/Game/CarlaEngine.h"
#include <compiler/disable-ue4-macros.h>
#include <carla/Logging.h>
#include <carla/Buffer.h>
#include <carla/BufferView.h>
#include <carla/sensor/SensorRegistry.h>
#include <compiler/enable-ue4-macros.h>
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Classes | |
class | FPixelReader |
Utils for reading pixels from UTextureRenderTarget2D. More... | |