CARLA
Public Attributes | List of all members
FSkeletonJoint Struct Reference

#include <SpringBasedVegetationComponent.h>

+ Collaboration diagram for FSkeletonJoint:

Public Attributes

FRotator AngularAcceleration = FRotator(0,0,0)
 
FRotator AngularVelocity = FRotator(0,0,0)
 
bool bIsStatic = false
 
TArray< FSkeletonBoneBones
 
TArray< int > ChildrenIds
 
float CollisionForceProportionalFactor = 1.0f
 
FVector ExternalForces = FVector(0,0,0)
 
FTransform GlobalTransform
 
FTransform GolbalInverseTransform
 
int JointId
 
FString JointName
 
float Mass = 10.f
 
int ParentId
 
FRotator RestingAngles
 
float SpringStrength = 1000.f
 
FTransform Transform
 

Detailed Description

Definition at line 45 of file SpringBasedVegetationComponent.h.

Member Data Documentation

◆ AngularAcceleration

FRotator FSkeletonJoint::AngularAcceleration = FRotator(0,0,0)

◆ AngularVelocity

FRotator FSkeletonJoint::AngularVelocity = FRotator(0,0,0)

◆ bIsStatic

bool FSkeletonJoint::bIsStatic = false

◆ Bones

TArray<FSkeletonBone> FSkeletonJoint::Bones

◆ ChildrenIds

TArray<int> FSkeletonJoint::ChildrenIds

◆ CollisionForceProportionalFactor

float FSkeletonJoint::CollisionForceProportionalFactor = 1.0f

◆ ExternalForces

FVector FSkeletonJoint::ExternalForces = FVector(0,0,0)

◆ GlobalTransform

FTransform FSkeletonJoint::GlobalTransform

◆ GolbalInverseTransform

FTransform FSkeletonJoint::GolbalInverseTransform

◆ JointId

int FSkeletonJoint::JointId

◆ JointName

FString FSkeletonJoint::JointName

◆ Mass

float FSkeletonJoint::Mass = 10.f

◆ ParentId

int FSkeletonJoint::ParentId

◆ RestingAngles

FRotator FSkeletonJoint::RestingAngles

◆ SpringStrength

float FSkeletonJoint::SpringStrength = 1000.f

◆ Transform

FTransform FSkeletonJoint::Transform

The documentation for this struct was generated from the following file: