CARLA
FTrafficLightActor Member List

This is the complete list of members for FTrafficLightActor, including all inherited members.

ActorDataFCarlaActorprotected
ActorType enum nameFCarlaActor
AddActorAngularImpulse(const FVector &AngularInpulse)FCarlaActor
AddActorForce(const FVector &Force)FCarlaActor
AddActorForceAtLocation(const FVector &Force, const FVector &Location)FCarlaActor
AddActorImpulse(const FVector &Impulse)FCarlaActor
AddActorImpulseAtLocation(const FVector &Impulse, const FVector &Location)FCarlaActor
AddActorTorque(const FVector &Torque)FCarlaActor
AddChildren(IdType ChildId)FCarlaActorinline
ApplyAckermannControllerSettings(const FAckermannControllerSettings &)FCarlaActorinlinevirtual
ApplyAckermannControlToVehicle(const FVehicleAckermannControl &, const EVehicleInputPriority &)FCarlaActorinlinevirtual
ApplyControlToVehicle(const FVehicleControl &, const EVehicleInputPriority &)FCarlaActorinlinevirtual
ApplyControlToWalker(const FWalkerControl &)FCarlaActorinlinevirtual
ApplyPhysicsControl(const FVehiclePhysicsControl &)FCarlaActorinlinevirtual
BlendPose(float Blend)FCarlaActorinlinevirtual
BuildActorData()FCarlaActor
CloseVehicleDoor(const EVehicleDoor)FCarlaActorinlinevirtual
ConstructCarlaActor(IdType ActorId, AActor *Actor, TSharedPtr< const FActorInfo > Info, ActorType Type, carla::rpc::ActorState InState, UWorld *World)FCarlaActorstatic
DisableActorConstantVelocity()FCarlaActorinlinevirtual
EnableActorConstantVelocity(const FVector &)FCarlaActorinlinevirtual
EnableCarSim(const FString &)FCarlaActorinlinevirtual
EnableChronoPhysics(uint64_t, float, const FString &, const FString &, const FString &, const FString &)FCarlaActorinlinevirtual
FCarlaActor()=defaultFCarlaActor
FCarlaActor(IdType ActorId, AActor *Actor, TSharedPtr< const FActorInfo > Info, carla::rpc::ActorState InState, UWorld *World)FCarlaActor
FreezeTrafficLight(bool bFreeze) finalFTrafficLightActorvirtual
FTrafficLightActor(IdType ActorId, AActor *Actor, TSharedPtr< const FActorInfo > Info, carla::rpc::ActorState InState, UWorld *World)FTrafficLightActor
GetAckermannControllerSettings(FAckermannControllerSettings &)FCarlaActorinlinevirtual
GetActor()FCarlaActorinline
GetActor() constFCarlaActorinline
GetActorAngularVelocity() constFCarlaActor
GetActorData()FCarlaActorinline
GetActorData() constFCarlaActorinline
GetActorData()FCarlaActorinline
GetActorData() constFCarlaActorinline
GetActorGlobalLocation() constFCarlaActor
GetActorGlobalTransform() constFCarlaActor
GetActorId() constFCarlaActorinline
GetActorInfo() constFCarlaActorinline
GetActorLocalLocation() constFCarlaActor
GetActorLocalTransform() constFCarlaActor
GetActorState() constFCarlaActorinline
GetActorType() constFCarlaActorinline
GetActorVelocity() constFCarlaActor
GetAttachmentType() constFCarlaActorinline
GetBonesTransform(FWalkerBoneControlOut &)FCarlaActorinlinevirtual
GetChildren() constFCarlaActorinline
GetFailureState(carla::rpc::VehicleFailureState &)FCarlaActorinlinevirtual
GetParent() constFCarlaActorinline
GetPhysicsControl(FVehiclePhysicsControl &)FCarlaActorinlinevirtual
GetPoseFromAnimation()FCarlaActorinlinevirtual
GetTrafficLightController() finalFTrafficLightActorvirtual
GetTrafficLightState() const finalFTrafficLightActorvirtual
GetVehicleAckermannControl(FVehicleAckermannControl &)FCarlaActorinlinevirtual
GetVehicleControl(FVehicleControl &)FCarlaActorinlinevirtual
GetVehicleLightState(FVehicleLightState &)FCarlaActorinlinevirtual
GetWalkerControl(FWalkerControl &)FCarlaActorinlinevirtual
GetWheelSteerAngle(const EVehicleWheelLocation &, float &)FCarlaActorinlinevirtual
IdType typedefFCarlaActor
IsActive() constFCarlaActorinline
IsAlive() constFCarlaActorinline
IsDormant() constFCarlaActorinline
IsInValid() constFCarlaActorinline
IsPendingKill() constFCarlaActorinline
OpenVehicleDoor(const EVehicleDoor)FCarlaActorinlinevirtual
PutActorToSleep(UCarlaEpisode *CarlaEpisode)FCarlaActor
RemoveChildren(IdType ChildId)FCarlaActorinline
ResetTrafficLightGroup() finalFTrafficLightActorvirtual
SetActorAutopilot(bool, bool bKeepState=false)FCarlaActorinlinevirtual
SetActorCollisions(bool bEnabled)FCarlaActorvirtual
SetActorDead()FCarlaActorinlinevirtual
SetActorEnableGravity(bool bEnabled)FCarlaActorvirtual
SetActorGlobalLocation(const FVector &Location, ETeleportType Teleport=ETeleportType::TeleportPhysics)FCarlaActor
SetActorGlobalTransform(const FTransform &Transform, ETeleportType Teleport=ETeleportType::TeleportPhysics)FCarlaActor
SetActorLocalLocation(const FVector &Location, ETeleportType Teleport=ETeleportType::TeleportPhysics)FCarlaActor
SetActorLocalTransform(const FTransform &Transform, ETeleportType Teleport=ETeleportType::TeleportPhysics)FCarlaActor
SetActorSimulatePhysics(bool bEnabled)FCarlaActorvirtual
SetActorState(carla::rpc::ActorState InState)FCarlaActorinline
SetActorTargetAngularVelocity(const FVector &AngularVelocity)FCarlaActor
SetActorTargetVelocity(const FVector &Velocity)FCarlaActor
SetAttachmentType(carla::rpc::AttachmentType InAttachmentType)FCarlaActorinline
SetBonesTransform(const FWalkerBoneControlIn &)FCarlaActorinlinevirtual
SetLightGreenTime(float time) finalFTrafficLightActorvirtual
SetLightRedTime(float time) finalFTrafficLightActorvirtual
SetLightYellowTime(float time) finalFTrafficLightActorvirtual
SetParent(IdType InParentId)FCarlaActorinline
SetTrafficLightState(const ETrafficLightState &State) finalFTrafficLightActorvirtual
SetVehicleLightState(const FVehicleLightState &)FCarlaActorinlinevirtual
SetWalkerState(const FTransform &Transform, carla::rpc::WalkerControl WalkerControl)FCarlaActorinlinevirtual
SetWheelSteerDirection(const EVehicleWheelLocation &, float)FCarlaActorinlinevirtual
ShowVehicleDebugTelemetry(bool)FCarlaActorinlinevirtual
TypeFCarlaActorprotected
UseCarSimRoad(bool)FCarlaActorinlinevirtual
WakeActorUp(UCarlaEpisode *CarlaEpisode)FCarlaActor
WorldFCarlaActorprotected
~FCarlaActor()FCarlaActorinlinevirtual