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FSpringBasedVegetationParameters Struct Reference

#include <BaseVegetationActor.h>

+ Collaboration diagram for FSpringBasedVegetationParameters:

Public Attributes

float Alpha = 0.f
 
float BaseSpringStrength = 10000.f
 
bool bAutoComputeStrength = true
 
float Beta = 0.5f
 
float CapsuleRadius = 6.0f
 
float CollisionForceMinVel = 1.f
 
float CollisionForceParameter = 10.f
 
float DeltaTimeOverride = -1.f
 
float ForceDistanceFalloffExponent = 1.f
 
float ForceMaxDistance = 180.f
 
FVector Gravity = FVector(0,0,-1)
 
float HorizontalFallof = 0.1f
 
float LineTraceMaxDistance = 180.f
 
float MinBoneLength = 10.f
 
float MinForceFactor = 0.01
 
float MinSpringStrength = 2000.f
 
float RestFactor = 0.5f
 
FSkeletonHierarchy Skeleton
 
FVector SpringStrengthMulFactor = FVector(1,1,1)
 
float VehicleCenterZOffset = 120.f
 
float VerticalFallof = 0.1f
 

Detailed Description

Definition at line 15 of file BaseVegetationActor.h.

Member Data Documentation

◆ Alpha

float FSpringBasedVegetationParameters::Alpha = 0.f

◆ BaseSpringStrength

float FSpringBasedVegetationParameters::BaseSpringStrength = 10000.f

◆ bAutoComputeStrength

bool FSpringBasedVegetationParameters::bAutoComputeStrength = true

◆ Beta

float FSpringBasedVegetationParameters::Beta = 0.5f

◆ CapsuleRadius

float FSpringBasedVegetationParameters::CapsuleRadius = 6.0f

◆ CollisionForceMinVel

float FSpringBasedVegetationParameters::CollisionForceMinVel = 1.f

◆ CollisionForceParameter

float FSpringBasedVegetationParameters::CollisionForceParameter = 10.f

◆ DeltaTimeOverride

float FSpringBasedVegetationParameters::DeltaTimeOverride = -1.f

◆ ForceDistanceFalloffExponent

float FSpringBasedVegetationParameters::ForceDistanceFalloffExponent = 1.f

◆ ForceMaxDistance

float FSpringBasedVegetationParameters::ForceMaxDistance = 180.f

◆ Gravity

FVector FSpringBasedVegetationParameters::Gravity = FVector(0,0,-1)

◆ HorizontalFallof

float FSpringBasedVegetationParameters::HorizontalFallof = 0.1f

◆ LineTraceMaxDistance

float FSpringBasedVegetationParameters::LineTraceMaxDistance = 180.f

◆ MinBoneLength

float FSpringBasedVegetationParameters::MinBoneLength = 10.f

◆ MinForceFactor

float FSpringBasedVegetationParameters::MinForceFactor = 0.01

◆ MinSpringStrength

float FSpringBasedVegetationParameters::MinSpringStrength = 2000.f

◆ RestFactor

float FSpringBasedVegetationParameters::RestFactor = 0.5f

◆ Skeleton

FSkeletonHierarchy FSpringBasedVegetationParameters::Skeleton

◆ SpringStrengthMulFactor

FVector FSpringBasedVegetationParameters::SpringStrengthMulFactor = FVector(1,1,1)

◆ VehicleCenterZOffset

float FSpringBasedVegetationParameters::VehicleCenterZOffset = 120.f

◆ VerticalFallof

float FSpringBasedVegetationParameters::VerticalFallof = 0.1f

The documentation for this struct was generated from the following file: