9 #include "GameFramework/Actor.h" 11 #include "WalkerAIController.generated.h" 23 : Super(ObjectInitializer)
25 PrimaryActorTick.bCanEverTick =
false;
27 RootComponent = CreateDefaultSubobject<USceneComponent>(TEXT(
"RootComponent"));
28 RootComponent->bHiddenInGame =
true;
AWalkerAIController(const FObjectInitializer &ObjectInitializer)
Walker AI Controller representation.