25 #include "Containers/Array.h"    26 #include "GameFramework/HUD.h"    27 #include "WheeledVehicleMovementComponent.h"    28 #include "CarlaHUD.generated.h"    46   ACarlaHUD(
const FObjectInitializer& ObjectInitializer)
    47     : Super(ObjectInitializer)
    49     PrimaryActorTick.bCanEverTick = 
false;
    52   virtual void DrawHUD() 
override;
    54   UWheeledVehicleMovementComponent* DebugVehicle{
nullptr};
    57   void AddHUDString(
const FString 
Str, 
const FVector 
Location, 
const FColor 
Color, 
double LifeTime);
 
ACarlaHUD(const FObjectInitializer &ObjectInitializer)
 
void AddDebugVehicleForTelemetry(UWheeledVehicleMovementComponent *Veh)
 
TArray< HUDString > StringList