24 #include "Containers/Array.h" 25 #include "GameFramework/HUD.h" 26 #include "WheeledVehicleMovementComponent.h" 27 #include "CarlaHUD.generated.h" 45 ACarlaHUD(
const FObjectInitializer& ObjectInitializer)
46 : Super(ObjectInitializer)
48 PrimaryActorTick.bCanEverTick =
false;
51 virtual void DrawHUD()
override;
53 UWheeledVehicleMovementComponent* DebugVehicle{
nullptr};
56 void AddHUDString(
const FString
Str,
const FVector
Location,
const FColor
Color,
double LifeTime);
ACarlaHUD(const FObjectInitializer &ObjectInitializer)
void AddDebugVehicleForTelemetry(UWheeledVehicleMovementComponent *Veh)
TArray< HUDString > StringList