25 #include "Containers/Array.h" 26 #include "GameFramework/HUD.h" 27 #include "WheeledVehicleMovementComponent.h" 28 #include "CarlaHUD.generated.h" 46 ACarlaHUD(
const FObjectInitializer& ObjectInitializer)
47 : Super(ObjectInitializer)
49 PrimaryActorTick.bCanEverTick =
false;
52 virtual void DrawHUD()
override;
54 UWheeledVehicleMovementComponent* DebugVehicle{
nullptr};
57 void AddHUDString(
const FString
Str,
const FVector
Location,
const FColor
Color,
double LifeTime);
ACarlaHUD(const FObjectInitializer &ObjectInitializer)
void AddDebugVehicleForTelemetry(UWheeledVehicleMovementComponent *Veh)
TArray< HUDString > StringList