9 #include "VehicleControl.generated.h" 11 USTRUCT(BlueprintType)
16 UPROPERTY(Category =
"Vehicle Control", EditAnywhere, BlueprintReadWrite)
17 float Throttle = 0.0f;
19 UPROPERTY(Category = "
Vehicle Control", EditAnywhere, BlueprintReadWrite)
22 UPROPERTY(Category = "
Vehicle Control", EditAnywhere, BlueprintReadWrite)
25 UPROPERTY(Category = "
Vehicle Control", EditAnywhere, BlueprintReadWrite)
26 bool bHandBrake = false;
28 UPROPERTY(Category = "
Vehicle Control", EditAnywhere, BlueprintReadWrite)
29 bool bReverse = false;
31 UPROPERTY(Category = "
Vehicle Control", EditAnywhere, BlueprintReadWrite)
32 bool bManualGearShift = false;
34 UPROPERTY(Category = "
Vehicle Control", EditAnywhere, BlueprintReadWrite, meta = (EditCondition = bManualGearShift))