CARLA
Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Vehicle/VehicleControl.h
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1 // Copyright (c) 2017 Computer Vision Center (CVC) at the Universitat Autonoma
2 // de Barcelona (UAB).
3 //
4 // This work is licensed under the terms of the MIT license.
5 // For a copy, see <https://opensource.org/licenses/MIT>.
6 
7 #pragma once
8 
9 #include "VehicleControl.generated.h"
10 
11 USTRUCT(BlueprintType)
12 struct CARLA_API FVehicleControl
13 {
14  GENERATED_BODY()
15 
16  UPROPERTY(Category = "Vehicle Control", EditAnywhere, BlueprintReadWrite)
17  float Throttle = 0.0f;
18 
19  UPROPERTY(Category = "Vehicle Control", EditAnywhere, BlueprintReadWrite)
20  float Steer = 0.0f;
21 
22  UPROPERTY(Category = "Vehicle Control", EditAnywhere, BlueprintReadWrite)
23  float Brake = 0.0f;
24 
25  UPROPERTY(Category = "Vehicle Control", EditAnywhere, BlueprintReadWrite)
26  bool bHandBrake = false;
27 
28  UPROPERTY(Category = "Vehicle Control", EditAnywhere, BlueprintReadWrite)
29  bool bReverse = false;
30 
31  UPROPERTY(Category = "Vehicle Control", EditAnywhere, BlueprintReadWrite)
32  bool bManualGearShift = false;
33 
34  UPROPERTY(Category = "Vehicle Control", EditAnywhere, BlueprintReadWrite, meta = (EditCondition = bManualGearShift))
35  int32 Gear = 0;
36 };