#include "GameFramework/Actor.h"
#include "TrafficSignBase.generated.h"
Go to the source code of this file.
Classes | |
class | ATrafficSignBase |
Enumerations | |
enum | ETrafficSignState : uint8 { ETrafficSignState::Null = 0, ETrafficSignState::UNKNOWN = 0u UMETA(DisplayName = "UNKNOWN"), ETrafficSignState::TrafficLightRed = 1u UMETA(DisplayName = "Traffic Light - Red"), ETrafficSignState::TrafficLightYellow = 2u UMETA(DisplayName = "Traffic Light - Yellow"), ETrafficSignState::TrafficLightGreen = 3u UMETA(DisplayName = "Traffic Light - Green"), ETrafficSignState::UMETA =(DisplayName = "Speed Limit - 30"), ETrafficSignState::UMETA =(DisplayName = "Speed Limit - 40"), ETrafficSignState::UMETA =(DisplayName = "Speed Limit - 50"), ETrafficSignState::UMETA =(DisplayName = "Speed Limit - 60"), ETrafficSignState::UMETA =(DisplayName = "Speed Limit - 90"), ETrafficSignState::UMETA =(DisplayName = "Speed Limit - 100"), ETrafficSignState::UMETA =(DisplayName = "Speed Limit - 120"), ETrafficSignState::UMETA =(DisplayName = "Speed Limit - 130"), ETrafficSignState::UMETA =(DisplayName = "Stop Sign"), ETrafficSignState::UMETA =(DisplayName = "Yield Sign") } |
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Enumerator | |
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Null | |
UNKNOWN | |
TrafficLightRed | |
TrafficLightYellow | |
TrafficLightGreen | |
UMETA | |
UMETA | |
UMETA | |
UMETA | |
UMETA | |
UMETA | |
UMETA | |
UMETA | |
UMETA | |
UMETA |
Definition at line 16 of file TrafficSignBase.h.