#include "GameFramework/Actor.h"#include "TrafficSignBase.generated.h"
Include dependency graph for TrafficSignBase.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | ATrafficSignBase |
Enumerations | |
| enum | ETrafficSignState : uint8 { ETrafficSignState::Null = 0, ETrafficSignState::UNKNOWN = 0u UMETA(DisplayName = "UNKNOWN"), ETrafficSignState::TrafficLightRed = 1u UMETA(DisplayName = "Traffic Light - Red"), ETrafficSignState::TrafficLightYellow = 2u UMETA(DisplayName = "Traffic Light - Yellow"), ETrafficSignState::TrafficLightGreen = 3u UMETA(DisplayName = "Traffic Light - Green"), ETrafficSignState::UMETA =(DisplayName = "Speed Limit - 30"), ETrafficSignState::UMETA =(DisplayName = "Speed Limit - 40"), ETrafficSignState::UMETA =(DisplayName = "Speed Limit - 50"), ETrafficSignState::UMETA =(DisplayName = "Speed Limit - 60"), ETrafficSignState::UMETA =(DisplayName = "Speed Limit - 90"), ETrafficSignState::UMETA =(DisplayName = "Speed Limit - 100"), ETrafficSignState::UMETA =(DisplayName = "Speed Limit - 120"), ETrafficSignState::UMETA =(DisplayName = "Speed Limit - 130"), ETrafficSignState::UMETA =(DisplayName = "Stop Sign"), ETrafficSignState::UMETA =(DisplayName = "Yield Sign") } |
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strong |
| Enumerator | |
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| Null | |
| UNKNOWN | |
| TrafficLightRed | |
| TrafficLightYellow | |
| TrafficLightGreen | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
Definition at line 16 of file TrafficSignBase.h.
1.8.13