CARLA
EmptyActor.h
Go to the documentation of this file.
1 // Copyright (c) 2020 Computer Vision Center (CVC) at the Universitat Autonoma
2 // de Barcelona (UAB).
3 //
4 // This work is licensed under the terms of the MIT license.
5 // For a copy, see <https://opensource.org/licenses/MIT>.
6 
7 #pragma once
8 
9 #include "GameFramework/Pawn.h"
10 #include "EmptyActor.generated.h"
11 
12 UCLASS()
13 class CARLA_API AEmptyActor : public APawn
14 {
15  GENERATED_BODY()
16 
17 public:
18  AEmptyActor(const FObjectInitializer &ObjectInitializer);
19 
20 private:
21  UPROPERTY(Category="Empty Actor", VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
22  USceneComponent* RootSceneComponent;
23 };