9 #include "VehicleLightState.generated.h" 11 USTRUCT(BlueprintType)
16 UPROPERTY(Category =
"Vehicle Lights", EditAnywhere, BlueprintReadWrite)
17 bool Position = false;
19 UPROPERTY(Category = "
Vehicle Lights", EditAnywhere, BlueprintReadWrite)
22 UPROPERTY(Category = "
Vehicle Lights", EditAnywhere, BlueprintReadWrite)
23 bool HighBeam = false;
25 UPROPERTY(Category = "
Vehicle Lights", EditAnywhere, BlueprintReadWrite)
28 UPROPERTY(Category = "
Vehicle Lights", EditAnywhere, BlueprintReadWrite)
29 bool RightBlinker = false;
31 UPROPERTY(Category = "
Vehicle Lights", EditAnywhere, BlueprintReadWrite)
32 bool LeftBlinker = false;
34 UPROPERTY(Category = "
Vehicle Lights", EditAnywhere, BlueprintReadWrite)
37 UPROPERTY(Category = "
Vehicle Lights", EditAnywhere, BlueprintReadWrite)
40 UPROPERTY(Category = "
Vehicle Lights", EditAnywhere, BlueprintReadWrite)
41 bool Interior = false;
43 UPROPERTY(Category = "
Vehicle Lights", EditAnywhere, BlueprintReadWrite)
44 bool Special1 = false;
46 UPROPERTY(Category = "
Vehicle Lights", EditAnywhere, BlueprintReadWrite)
47 bool Special2 = false;