#include "GameFramework/Actor.h"
#include "Components/PrimitiveComponent.h"
#include <compiler/disable-ue4-macros.h>
#include <carla/rpc/ObjectLabel.h>
#include <compiler/enable-ue4-macros.h>
#include "Tagger.generated.h"
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Classes | |
class | ATagger |
Sets actors' custom depth stencil value for semantic segmentation according to their meshes. More... | |