#include "GameFramework/Actor.h"#include "Components/PrimitiveComponent.h"#include <compiler/disable-ue4-macros.h>#include <carla/rpc/ObjectLabel.h>#include <compiler/enable-ue4-macros.h>#include "Tagger.generated.h"
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Classes | |
| class | ATagger |
| Sets actors' custom depth stencil value for semantic segmentation according to their meshes. More... | |
1.8.13