A definition of a Vehicle Actor with all the variation and attributes. More...
#include <ActorDefinition.h>
Public Attributes | |
TArray< FColor > | colors |
Colors represent the avaliable colors for each actor. More... | |
UStaticMesh * | mesh |
Assign a static mesh into the actor. More... | |
FString | Tags |
A list of comma-separated tags. More... | |
A definition of a Vehicle Actor with all the variation and attributes.
Definition at line 52 of file Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Actor/ActorDefinition.h.
TArray<FColor> FVehicleActorDefinition::colors |
Colors represent the avaliable colors for each actor.
Definition at line 66 of file Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Actor/ActorDefinition.h.
UStaticMesh* FVehicleActorDefinition::mesh |
Assign a static mesh into the actor.
Definition at line 62 of file Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Actor/ActorDefinition.h.
FString FVehicleActorDefinition::Tags |
A list of comma-separated tags.
Definition at line 58 of file Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Actor/ActorDefinition.h.