#include "GameFramework/Actor.h"
#include "ProceduralFoliageVolume.h"
#include "Components/InstancedStaticMeshComponent.h"
#include "Materials/MaterialInstanceDynamic.h"
#include "InstancedFoliageActor.h"
#include "Containers/Array.h"
#include "Containers/Map.h"
#include "Carla/MapGen/LargeMapManager.h"
#include "Carla/Vehicle/CarlaWheeledVehicle.h"
#include <memory>
#include "VegetationManager.generated.h"
Go to the source code of this file.
Classes | |
class | AVegetationManager |
struct | FElementsToSpawn |
struct | FFoliageBlueprint |
struct | FPooledActor |
struct | FTileData |
struct | FTileMeshComponent |