#include <MapGenFunctionLibrary.h>
|
| static FMeshDescription | BuildMeshDescriptionFromData (const FProceduralCustomMesh &Data, const TArray< FProcMeshTangent > &ParamTangents, UMaterialInstance *MaterialInstance) |
| |
| static void | CleanupGEngine () |
| |
| static UStaticMesh * | CreateMesh (const FProceduralCustomMesh &Data, const TArray< FProcMeshTangent > &ParamTangents, UMaterialInstance *MaterialInstance, FString MapName, FString FolderName, FName MeshName) |
| |
| static void | FlushRenderingCommandsInBlueprint () |
| |
| static FVector2D | GetTransversemercProjection (float lat, float lon, float lat0, float lon0) |
| |
| static void | SetThreadToSleep (float seconds) |
| |
Definition at line 25 of file MapGenFunctionLibrary.h.
◆ BuildMeshDescriptionFromData()
| FMeshDescription UMapGenFunctionLibrary::BuildMeshDescriptionFromData |
( |
const FProceduralCustomMesh & |
Data, |
|
|
const TArray< FProcMeshTangent > & |
ParamTangents, |
|
|
UMaterialInstance * |
MaterialInstance |
|
) |
| |
|
static |
◆ CleanupGEngine()
| void UMapGenFunctionLibrary::CleanupGEngine |
( |
| ) |
|
|
static |
◆ CreateMesh()
| UStaticMesh * UMapGenFunctionLibrary::CreateMesh |
( |
const FProceduralCustomMesh & |
Data, |
|
|
const TArray< FProcMeshTangent > & |
ParamTangents, |
|
|
UMaterialInstance * |
MaterialInstance, |
|
|
FString |
MapName, |
|
|
FString |
FolderName, |
|
|
FName |
MeshName |
|
) |
| |
|
static |
◆ FlushRenderingCommandsInBlueprint()
| void UMapGenFunctionLibrary::FlushRenderingCommandsInBlueprint |
( |
| ) |
|
|
static |
◆ GetTransversemercProjection()
| FVector2D UMapGenFunctionLibrary::GetTransversemercProjection |
( |
float |
lat, |
|
|
float |
lon, |
|
|
float |
lat0, |
|
|
float |
lon0 |
|
) |
| |
|
static |
◆ SetThreadToSleep()
| void UMapGenFunctionLibrary::SetThreadToSleep |
( |
float |
seconds | ) |
|
|
static |
The documentation for this class was generated from the following files: