#include <CustomTerrainPhysicsComponent.h>
Public Attributes | |
FDVector | Position |
float | Radius = 0.02f |
FVector | Velocity |
Definition at line 57 of file CustomTerrainPhysicsComponent.h.
FDVector FParticle::Position |
Definition at line 59 of file CustomTerrainPhysicsComponent.h.
Referenced by FDenseTile::InitializeDataStructure(), and FSparseHighDetailMap::SaveMap().
float FParticle::Radius = 0.02f |
Definition at line 61 of file CustomTerrainPhysicsComponent.h.
FVector FParticle::Velocity |
Definition at line 60 of file CustomTerrainPhysicsComponent.h.
Referenced by FSparseHighDetailMap::SaveMap().