9 #include "WalkerControl.generated.h" 11 USTRUCT(BlueprintType)
16 UPROPERTY(Category =
"Walker Control", EditAnywhere, BlueprintReadWrite)
17 FVector Direction = {1.0f, 0.0f, 0.0f};
19 UPROPERTY(Category =
"Walker Control", EditAnywhere, BlueprintReadWrite)
22 UPROPERTY(Category = "Walker Control", EditAnywhere, BlueprintReadWrite)