Triangulation.h File Reference

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## Namespaces | |

MeshReconstruction | |

## Functions | |

void | MeshReconstruction::Triangulate (IntersectInfo const &intersect, Fun3v const &grad, Mesh &mesh) |

Given a grid cube and an isolevel the triangles (5 max) required to represent the isosurface in the cube are computed. More... | |

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