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Namespaces | Functions
Triangulation.h File Reference
#include "Cube.h"
#include "DataStructs.h"

Go to the source code of this file.

Namespaces

namespace  MeshReconstruction
 

Functions

void MeshReconstruction::Triangulate (IntersectInfo const &intersect, Fun3v const &grad, Mesh &mesh)
 Given a grid cube and an isolevel the triangles (5 max) required to represent the isosurface in the cube are computed.