10 : Super(ObjectInitializer)
12 PrimaryActorTick.bCanEverTick =
false;
13 RootSceneComponent = CreateDefaultSubobject<USceneComponent>(TEXT(
"SceneRootComponent"));
15 RootComponent->SetMobility(EComponentMobility::Movable);
USceneComponent * RootSceneComponent
AEmptyActor(const FObjectInitializer &ObjectInitializer)