CARLA
USDImporterActor.h
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1 // Copyright (c) 2023 Computer Vision Center (CVC) at the Universitat Autonoma
2 // de Barcelona (UAB).
3 //
4 // This work is licensed under the terms of the MIT license.
5 // For a copy, see <https://opensource.org/licenses/MIT>.
6 
7 #pragma once
8 
9 #include "GameFramework/Actor.h"
10 
11 #include "USDImporterActor.generated.h"
12 
13 UCLASS()
14 class CARLA_API AUSDImporterActor : public AActor
15 {
16  GENERATED_BODY()
17 
18 public:
19 
20  AUSDImporterActor(const FObjectInitializer &ObjectInitializer);
21 
22  UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Carla USD Importer")
23  FString USDPath = "";
24 
25  UFUNCTION(CallInEditor, BlueprintCallable, Category = "Carla USD Importer")
26  void LoadUSDFile();
27 
28 private:
29  UPROPERTY(Category="Carla USD Importer", VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
30  USceneComponent* RootSceneComponent;
31 
32 };