9 #include "GameFramework/Actor.h" 11 #include "USDImporterActor.generated.h" 22 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"Carla USD Importer")
25 UFUNCTION(CallInEditor, BlueprintCallable, Category = "Carla USD Importer")
29 UPROPERTY(Category="Carla USD Importer", VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
30 USceneComponent* RootSceneComponent;