Definition of an actor variation. More...
#include <ActorAttribute.h>
Public Attributes | |
bool | bRestrictToRecommended = false |
FString | Id |
TArray< FString > | RecommendedValues |
EActorAttributeType | Type = EActorAttributeType::String |
Definition of an actor variation.
Variations represent attributes of the actor that the user can modify in order to generate variations of the same actor.
A list of recommended values is given. If bRestrictToRecommended is true, only recommended values are accepted as valid.
Definition at line 41 of file Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Actor/ActorAttribute.h.
bool FActorVariation::bRestrictToRecommended = false |
Definition at line 55 of file Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Actor/ActorAttribute.h.
Referenced by AddVariationsForSensor(), AddVariationsForTrigger(), FillIdAndTags(), ADVSCamera::GetSensorDefinition(), UActorBlueprintFunctionLibrary::MakeCameraDefinition(), UActorBlueprintFunctionLibrary::MakeGnssDefinition(), UActorBlueprintFunctionLibrary::MakeIMUDefinition(), UActorBlueprintFunctionLibrary::MakeLidarDefinition(), UActorBlueprintFunctionLibrary::MakeNormalsCameraDefinition(), UActorBlueprintFunctionLibrary::MakeObstacleDetectorDefinitions(), UActorBlueprintFunctionLibrary::MakePedestrianDefinition(), UActorBlueprintFunctionLibrary::MakeRadarDefinition(), and UActorBlueprintFunctionLibrary::MakeVehicleDefinition().
FString FActorVariation::Id |
Definition at line 46 of file Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Actor/ActorAttribute.h.
Referenced by AddVariationsForSensor(), AddVariationsForTrigger(), FillIdAndTags(), ADVSCamera::GetSensorDefinition(), FActorDefinitionValidator::IsValid(), UActorBlueprintFunctionLibrary::MakeCameraDefinition(), UActorBlueprintFunctionLibrary::MakeGnssDefinition(), UActorBlueprintFunctionLibrary::MakeIMUDefinition(), UActorBlueprintFunctionLibrary::MakeLidarDefinition(), UActorBlueprintFunctionLibrary::MakeNormalsCameraDefinition(), UActorBlueprintFunctionLibrary::MakeObstacleDetectorDefinitions(), UActorBlueprintFunctionLibrary::MakePedestrianDefinition(), UActorBlueprintFunctionLibrary::MakeRadarDefinition(), and UActorBlueprintFunctionLibrary::MakeVehicleDefinition().
TArray<FString> FActorVariation::RecommendedValues |
Definition at line 52 of file Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Actor/ActorAttribute.h.
Referenced by AddVariationsForSensor(), AddVariationsForTrigger(), FillIdAndTags(), ADVSCamera::GetSensorDefinition(), FActorDefinitionValidator::IsValid(), UActorBlueprintFunctionLibrary::MakeCameraDefinition(), UActorBlueprintFunctionLibrary::MakeGnssDefinition(), UActorBlueprintFunctionLibrary::MakeIMUDefinition(), UActorBlueprintFunctionLibrary::MakeLidarDefinition(), UActorBlueprintFunctionLibrary::MakeNormalsCameraDefinition(), UActorBlueprintFunctionLibrary::MakeObstacleDetectorDefinitions(), UActorBlueprintFunctionLibrary::MakePedestrianDefinition(), UActorBlueprintFunctionLibrary::MakeRadarDefinition(), and UActorBlueprintFunctionLibrary::MakeVehicleDefinition().
EActorAttributeType FActorVariation::Type = EActorAttributeType::String |
Definition at line 49 of file Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Actor/ActorAttribute.h.
Referenced by AddVariationsForSensor(), AddVariationsForTrigger(), FillIdAndTags(), ADVSCamera::GetSensorDefinition(), FActorDefinitionValidator::IsValid(), UActorBlueprintFunctionLibrary::MakeCameraDefinition(), UActorBlueprintFunctionLibrary::MakeGnssDefinition(), UActorBlueprintFunctionLibrary::MakeIMUDefinition(), UActorBlueprintFunctionLibrary::MakeLidarDefinition(), UActorBlueprintFunctionLibrary::MakeNormalsCameraDefinition(), UActorBlueprintFunctionLibrary::MakeObstacleDetectorDefinitions(), UActorBlueprintFunctionLibrary::MakePedestrianDefinition(), UActorBlueprintFunctionLibrary::MakeRadarDefinition(), and UActorBlueprintFunctionLibrary::MakeVehicleDefinition().