CARLA
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FTrafficLightActor Member List

This is the complete list of members for FTrafficLightActor, including all inherited members.

ActorDataFCarlaActorprotected
ActorType enum nameFCarlaActor
AddActorAngularImpulse(const FVector &AngularInpulse)FCarlaActor
AddActorForce(const FVector &Force)FCarlaActor
AddActorForceAtLocation(const FVector &Force, const FVector &Location)FCarlaActor
AddActorImpulse(const FVector &Impulse)FCarlaActor
AddActorImpulseAtLocation(const FVector &Impulse, const FVector &Location)FCarlaActor
AddActorTorque(const FVector &Torque)FCarlaActor
AddChildren(IdType ChildId)FCarlaActorinline
ApplyAckermannControllerSettings(const FAckermannControllerSettings &)FCarlaActorinlinevirtual
ApplyAckermannControlToVehicle(const FVehicleAckermannControl &, const EVehicleInputPriority &)FCarlaActorinlinevirtual
ApplyControlToVehicle(const FVehicleControl &, const EVehicleInputPriority &)FCarlaActorinlinevirtual
ApplyControlToWalker(const FWalkerControl &)FCarlaActorinlinevirtual
ApplyPhysicsControl(const FVehiclePhysicsControl &)FCarlaActorinlinevirtual
AttachmentFCarlaActorprivate
bHasMirroredKinematicsFCarlaActorprotected
BlendPose(float Blend)FCarlaActorinlinevirtual
BuildActorData()FCarlaActor
ChildrenFCarlaActorprivate
ClearMirroredKinematics()FCarlaActorinline
CloseVehicleDoor(const EVehicleDoor)FCarlaActorinlinevirtual
ConstructCarlaActor(IdType ActorId, AActor *Actor, TSharedPtr< const FActorInfo > Info, ActorType Type, carla::rpc::ActorState InState, UWorld *World)FCarlaActorstatic
DisableActorConstantAcceleration()FCarlaActorinlinevirtual
DisableActorConstantVelocity()FCarlaActorinlinevirtual
EnableActorConstantAcceleration(const FVector &)FCarlaActorinlinevirtual
EnableActorConstantVelocity(const FVector &)FCarlaActorinlinevirtual
EnableCarSim(const FString &)FCarlaActorinlinevirtual
EnableChronoPhysics(uint64_t, float, const FString &, const FString &, const FString &, const FString &)FCarlaActorinlinevirtual
FCarlaActor()=defaultFCarlaActor
FCarlaActor(IdType ActorId, AActor *Actor, TSharedPtr< const FActorInfo > Info, carla::rpc::ActorState InState, UWorld *World)FCarlaActor
FreezeTrafficLight(bool bFreeze) finalFTrafficLightActorvirtual
FTrafficLightActor(IdType ActorId, AActor *Actor, TSharedPtr< const FActorInfo > Info, carla::rpc::ActorState InState, UWorld *World)FTrafficLightActor
GetAckermannControllerSettings(FAckermannControllerSettings &)FCarlaActorinlinevirtual
GetActor()FCarlaActorinline
GetActor() constFCarlaActorinline
GetActorAngularVelocity() constFCarlaActor
GetActorBoneNames(TArray< FString > &Names) constFCarlaActor
GetActorBoneRelativeTransforms(TArray< FTransform > &Transforms) constFCarlaActor
GetActorBoneWorldTransforms(TArray< FTransform > &Transforms) constFCarlaActor
GetActorComponentNames(TArray< FString > &Names) constFCarlaActor
GetActorComponentRelativeTransform(const FString &ComponentName, FTransform &Transform) constFCarlaActor
GetActorComponentWorldTransform(const FString &ComponentName, FTransform &Transform) constFCarlaActor
GetActorData()FCarlaActorinline
GetActorData() constFCarlaActorinline
GetActorData()FCarlaActorinline
GetActorData() constFCarlaActorinline
GetActorGlobalLocation() constFCarlaActor
GetActorGlobalTransform() constFCarlaActor
GetActorId() constFCarlaActorinline
GetActorInfo() constFCarlaActorinline
GetActorLocalLocation() constFCarlaActor
GetActorLocalTransform() constFCarlaActor
GetActorRigSnapshot(FActorRigSnapshot &Rig) constFCarlaActor
GetActorSocketNames(TArray< FString > &Names) constFCarlaActor
GetActorSocketRelativeTransforms(TArray< FTransform > &Transforms) constFCarlaActor
GetActorSocketWorldTransforms(TArray< FTransform > &Transforms) constFCarlaActor
GetActorState() constFCarlaActorinline
GetActorType() constFCarlaActorinline
GetActorVelocity() constFCarlaActorvirtual
GetAttachmentType() constFCarlaActorinline
GetBonesTransform(FWalkerBoneControlOut &)FCarlaActorinlinevirtual
GetChildren() constFCarlaActorinline
GetFailureState(carla::rpc::VehicleFailureState &)FCarlaActorinlinevirtual
GetMirroredAngularVelocityInRadians() constFCarlaActorinline
GetMirroredKinematicsFrame() constFCarlaActorinline
GetParent() constFCarlaActorinline
GetPhysicsControl(FVehiclePhysicsControl &)FCarlaActorinlinevirtual
GetPoseFromAnimation()FCarlaActorinlinevirtual
GetPrimaryActorId() constFCarlaActorinline
GetTrafficLightController() finalFTrafficLightActorvirtual
GetTrafficLightState() const finalFTrafficLightActorvirtual
GetVehicleAckermannControl(FVehicleAckermannControl &)FCarlaActorinlinevirtual
GetVehicleControl(FVehicleControl &)FCarlaActorinlinevirtual
GetVehicleLightState(FVehicleLightState &)FCarlaActorinlinevirtual
GetVehicleTelemetryData(FVehicleTelemetryData &)FCarlaActorinlinevirtual
GetWalkerControl(FWalkerControl &)FCarlaActorinlinevirtual
GetWheelPitchAngle(const EVehicleWheelLocation &, float &)FCarlaActorinlinevirtual
GetWheelSteerAngle(const EVehicleWheelLocation &, float &)FCarlaActorinlinevirtual
GetWheelSuspensionOffset(const EVehicleWheelLocation &, float &)FCarlaActorinlinevirtual
HasMirroredKinematics() constFCarlaActorinline
IdFCarlaActorprivate
IdType typedefFCarlaActor
InfoFCarlaActorprivate
IsActive() constFCarlaActorinline
IsAlive() constFCarlaActorinline
IsDormant() constFCarlaActorinline
IsInValid() constFCarlaActorinline
IsPendingKill() constFCarlaActorinline
MirroredAngularVelocityFCarlaActorprotected
MirroredKinematicsFrameFCarlaActorprotected
MirroredVelocityFCarlaActorprotected
OpenVehicleDoor(const EVehicleDoor)FCarlaActorinlinevirtual
ParentIdFCarlaActorprivate
PrimaryActorIdFCarlaActorprivate
PutActorToSleep(UCarlaEpisode *CarlaEpisode)FCarlaActor
RemoveChildren(IdType ChildId)FCarlaActorinline
ResetTrafficLightGroup() finalFTrafficLightActorvirtual
SetActorAutopilot(bool, bool bKeepState=false)FCarlaActorinlinevirtual
SetActorCollisions(bool bEnabled)FCarlaActorvirtual
SetActorDead()FCarlaActorinlinevirtual
SetActorEnableGravity(bool bEnabled)FCarlaActorvirtual
SetActorGlobalLocation(const FVector &Location, ETeleportType Teleport=ETeleportType::TeleportPhysics)FCarlaActor
SetActorGlobalTransform(const FTransform &Transform, ETeleportType Teleport=ETeleportType::TeleportPhysics)FCarlaActor
SetActorLocalLocation(const FVector &Location, ETeleportType Teleport=ETeleportType::TeleportPhysics)FCarlaActor
SetActorLocalTransform(const FTransform &Transform, ETeleportType Teleport=ETeleportType::TeleportPhysics)FCarlaActor
SetActorSimulatePhysics(bool bEnabled)FCarlaActorvirtual
SetActorState(carla::rpc::ActorState InState)FCarlaActorinline
SetActorTargetAngularVelocity(const FVector &AngularVelocity)FCarlaActor
SetActorTargetVelocity(const FVector &Velocity)FCarlaActor
SetAttachmentType(carla::rpc::AttachmentType InAttachmentType)FCarlaActorinline
SetBonesTransform(const FWalkerBoneControlIn &)FCarlaActorinlinevirtual
SetLightGreenTime(float time) finalFTrafficLightActorvirtual
SetLightRedTime(float time) finalFTrafficLightActorvirtual
SetLightYellowTime(float time) finalFTrafficLightActorvirtual
SetMirroredKinematics(const FVector &Velocity, const FVector &AngularVelocityRadians, uint64 Frame)FCarlaActorinline
SetParent(IdType InParentId)FCarlaActorinline
SetPrimaryActorId(IdType InPrimaryActorId)FCarlaActorinline
SetTrafficLightState(const ETrafficLightState &State) finalFTrafficLightActorvirtual
SetVehicleLightState(const FVehicleLightState &)FCarlaActorinlinevirtual
SetWalkerState(const FTransform &Transform, carla::rpc::WalkerControl WalkerControl)FCarlaActorinlinevirtual
SetWheelAnimationOverride(bool)FCarlaActorinlinevirtual
SetWheelPitchAngle(const EVehicleWheelLocation &, float)FCarlaActorinlinevirtual
SetWheelSteerDirection(const EVehicleWheelLocation &, float)FCarlaActorinlinevirtual
SetWheelSuspensionOffset(const EVehicleWheelLocation &, float)FCarlaActorinlinevirtual
ShowVehicleDebugTelemetry(bool)FCarlaActorinlinevirtual
StateFCarlaActorprivate
TheActorFCarlaActorprivate
ToWorld(const TArray< FTransform > &Relative, TArray< FTransform > &Transforms) constFCarlaActor
TypeFCarlaActorprotected
UseCarSimRoad(bool)FCarlaActorinlinevirtual
WakeActorUp(UCarlaEpisode *CarlaEpisode)FCarlaActor
WorldFCarlaActorprotected
~FCarlaActor()FCarlaActorinlinevirtual