#include <MoveAssetsCommandlet.h>
Public Member Functions | |
UMoveAssetsCommandlet () | |
Default constructor. More... | |
Private Attributes | |
TArray< FAssetData > | AssetDatas |
The following data structures are declared as class members and with UPROPERTY macro to avoid UE4 to garbage collect them. More... | |
UObjectLibrary * | AssetsObjectLibrary |
Used for loading assets in object library. More... | |
TArray< FAssetData > | MapContents |
Loaded maps from any object library. More... | |
Definition at line 32 of file MoveAssetsCommandlet.h.
UMoveAssetsCommandlet::UMoveAssetsCommandlet | ( | ) |
Default constructor.
Definition at line 11 of file MoveAssetsCommandlet.cpp.
References AssetsObjectLibrary, MapContents, FMovePackageParams::MapNames, and FMovePackageParams::Name.
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private |
The following data structures are declared as class members and with UPROPERTY macro to avoid UE4 to garbage collect them.
Loaded assets from any object library
Definition at line 68 of file MoveAssetsCommandlet.h.
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private |
Used for loading assets in object library.
Loaded Data is stored in AssetDatas.
Definition at line 77 of file MoveAssetsCommandlet.h.
Referenced by UMoveAssetsCommandlet().
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private |
Loaded maps from any object library.
Definition at line 72 of file MoveAssetsCommandlet.h.
Referenced by UMoveAssetsCommandlet().