This is the complete list of members for FTrafficSignActor, including all inherited members.
| ActorData | FCarlaActor | protected |
| ActorType enum name | FCarlaActor | |
| AddActorAngularImpulse(const FVector &AngularInpulse) | FCarlaActor | |
| AddActorForce(const FVector &Force) | FCarlaActor | |
| AddActorForceAtLocation(const FVector &Force, const FVector &Location) | FCarlaActor | |
| AddActorImpulse(const FVector &Impulse) | FCarlaActor | |
| AddActorImpulseAtLocation(const FVector &Impulse, const FVector &Location) | FCarlaActor | |
| AddActorTorque(const FVector &Torque) | FCarlaActor | |
| AddChildren(IdType ChildId) | FCarlaActor | inline |
| ApplyAckermannControllerSettings(const FAckermannControllerSettings &) | FCarlaActor | inlinevirtual |
| ApplyAckermannControlToVehicle(const FVehicleAckermannControl &, const EVehicleInputPriority &) | FCarlaActor | inlinevirtual |
| ApplyControlToVehicle(const FVehicleControl &, const EVehicleInputPriority &) | FCarlaActor | inlinevirtual |
| ApplyControlToWalker(const FWalkerControl &) | FCarlaActor | inlinevirtual |
| ApplyPhysicsControl(const FVehiclePhysicsControl &) | FCarlaActor | inlinevirtual |
| BlendPose(float Blend) | FCarlaActor | inlinevirtual |
| BuildActorData() | FCarlaActor | |
| CloseVehicleDoor(const EVehicleDoor) | FCarlaActor | inlinevirtual |
| ConstructCarlaActor(IdType ActorId, AActor *Actor, TSharedPtr< const FActorInfo > Info, ActorType Type, carla::rpc::ActorState InState, UWorld *World) | FCarlaActor | static |
| DisableActorConstantVelocity() | FCarlaActor | inlinevirtual |
| EnableActorConstantVelocity(const FVector &) | FCarlaActor | inlinevirtual |
| EnableCarSim(const FString &) | FCarlaActor | inlinevirtual |
| EnableChronoPhysics(uint64_t, float, const FString &, const FString &, const FString &, const FString &) | FCarlaActor | inlinevirtual |
| FCarlaActor()=default | FCarlaActor | |
| FCarlaActor(IdType ActorId, AActor *Actor, TSharedPtr< const FActorInfo > Info, carla::rpc::ActorState InState, UWorld *World) | FCarlaActor | |
| FreezeTrafficLight(bool) | FCarlaActor | inlinevirtual |
| FTrafficSignActor(IdType ActorId, AActor *Actor, TSharedPtr< const FActorInfo > Info, carla::rpc::ActorState InState, UWorld *World) | FTrafficSignActor | |
| GetAckermannControllerSettings(FAckermannControllerSettings &) | FCarlaActor | inlinevirtual |
| GetActor() | FCarlaActor | inline |
| GetActor() const | FCarlaActor | inline |
| GetActorAngularVelocity() const | FCarlaActor | |
| GetActorData() | FCarlaActor | inline |
| GetActorData() const | FCarlaActor | inline |
| GetActorData() | FCarlaActor | inline |
| GetActorData() const | FCarlaActor | inline |
| GetActorGlobalLocation() const | FCarlaActor | |
| GetActorGlobalTransform() const | FCarlaActor | |
| GetActorId() const | FCarlaActor | inline |
| GetActorInfo() const | FCarlaActor | inline |
| GetActorLocalLocation() const | FCarlaActor | |
| GetActorLocalTransform() const | FCarlaActor | |
| GetActorState() const | FCarlaActor | inline |
| GetActorType() const | FCarlaActor | inline |
| GetActorVelocity() const | FCarlaActor | |
| GetAttachmentType() const | FCarlaActor | inline |
| GetBonesTransform(FWalkerBoneControlOut &) | FCarlaActor | inlinevirtual |
| GetChildren() const | FCarlaActor | inline |
| GetFailureState(carla::rpc::VehicleFailureState &) | FCarlaActor | inlinevirtual |
| GetParent() const | FCarlaActor | inline |
| GetPhysicsControl(FVehiclePhysicsControl &) | FCarlaActor | inlinevirtual |
| GetPoseFromAnimation() | FCarlaActor | inlinevirtual |
| GetTrafficLightController() | FCarlaActor | inlinevirtual |
| GetTrafficLightState() const | FCarlaActor | inlinevirtual |
| GetVehicleAckermannControl(FVehicleAckermannControl &) | FCarlaActor | inlinevirtual |
| GetVehicleControl(FVehicleControl &) | FCarlaActor | inlinevirtual |
| GetVehicleLightState(FVehicleLightState &) | FCarlaActor | inlinevirtual |
| GetWalkerControl(FWalkerControl &) | FCarlaActor | inlinevirtual |
| GetWheelSteerAngle(const EVehicleWheelLocation &, float &) | FCarlaActor | inlinevirtual |
| IdType typedef | FCarlaActor | |
| IsActive() const | FCarlaActor | inline |
| IsAlive() const | FCarlaActor | inline |
| IsDormant() const | FCarlaActor | inline |
| IsInValid() const | FCarlaActor | inline |
| IsPendingKill() const | FCarlaActor | inline |
| OpenVehicleDoor(const EVehicleDoor) | FCarlaActor | inlinevirtual |
| PutActorToSleep(UCarlaEpisode *CarlaEpisode) | FCarlaActor | |
| RemoveChildren(IdType ChildId) | FCarlaActor | inline |
| ResetTrafficLightGroup() | FCarlaActor | inlinevirtual |
| SetActorAutopilot(bool, bool bKeepState=false) | FCarlaActor | inlinevirtual |
| SetActorCollisions(bool bEnabled) | FCarlaActor | virtual |
| SetActorDead() | FCarlaActor | inlinevirtual |
| SetActorEnableGravity(bool bEnabled) | FCarlaActor | virtual |
| SetActorGlobalLocation(const FVector &Location, ETeleportType Teleport=ETeleportType::TeleportPhysics) | FCarlaActor | |
| SetActorGlobalTransform(const FTransform &Transform, ETeleportType Teleport=ETeleportType::TeleportPhysics) | FCarlaActor | |
| SetActorLocalLocation(const FVector &Location, ETeleportType Teleport=ETeleportType::TeleportPhysics) | FCarlaActor | |
| SetActorLocalTransform(const FTransform &Transform, ETeleportType Teleport=ETeleportType::TeleportPhysics) | FCarlaActor | |
| SetActorSimulatePhysics(bool bEnabled) | FCarlaActor | virtual |
| SetActorState(carla::rpc::ActorState InState) | FCarlaActor | inline |
| SetActorTargetAngularVelocity(const FVector &AngularVelocity) | FCarlaActor | |
| SetActorTargetVelocity(const FVector &Velocity) | FCarlaActor | |
| SetAttachmentType(carla::rpc::AttachmentType InAttachmentType) | FCarlaActor | inline |
| SetBonesTransform(const FWalkerBoneControlIn &) | FCarlaActor | inlinevirtual |
| SetLightGreenTime(float) | FCarlaActor | inlinevirtual |
| SetLightRedTime(float) | FCarlaActor | inlinevirtual |
| SetLightYellowTime(float) | FCarlaActor | inlinevirtual |
| SetParent(IdType InParentId) | FCarlaActor | inline |
| SetTrafficLightState(const ETrafficLightState &) | FCarlaActor | inlinevirtual |
| SetVehicleLightState(const FVehicleLightState &) | FCarlaActor | inlinevirtual |
| SetWalkerState(const FTransform &Transform, carla::rpc::WalkerControl WalkerControl) | FCarlaActor | inlinevirtual |
| SetWheelSteerDirection(const EVehicleWheelLocation &, float) | FCarlaActor | inlinevirtual |
| ShowVehicleDebugTelemetry(bool) | FCarlaActor | inlinevirtual |
| Type | FCarlaActor | protected |
| UseCarSimRoad(bool) | FCarlaActor | inlinevirtual |
| WakeActorUp(UCarlaEpisode *CarlaEpisode) | FCarlaActor | |
| World | FCarlaActor | protected |
| ~FCarlaActor() | FCarlaActor | inlinevirtual |
1.8.13