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CARLA
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An actor attribute, may be an intrinsic (non-modifiable) attribute of the actor or an user-defined actor variation. More...
#include <ActorAttribute.h>
Public Attributes | |
| FString | Id |
| EActorAttributeType | Type = EActorAttributeType::String |
| FString | Value |
An actor attribute, may be an intrinsic (non-modifiable) attribute of the actor or an user-defined actor variation.
Definition at line 62 of file Unreal/CarlaUnreal/Plugins/Carla/Source/Carla/Actor/ActorAttribute.h.
| FString FActorAttribute::Id |
Definition at line 67 of file Unreal/CarlaUnreal/Plugins/Carla/Source/Carla/Actor/ActorAttribute.h.
Referenced by UActorBlueprintFunctionLibrary::ActorAttributeToBool(), UActorBlueprintFunctionLibrary::ActorAttributeToColor(), UActorBlueprintFunctionLibrary::ActorAttributeToFloat(), UActorBlueprintFunctionLibrary::ActorAttributeToInt(), UActorBlueprintFunctionLibrary::ActorAttributeToString(), UActorBlueprintFunctionLibrary::ActorAttributeToVector(), ASensorSpawnerActor::GenerateSensorActorDescription(), FActorDefinitionValidator::IsValid(), carla::rpc::ActorAttributeValue::operator FActorAttribute(), CarlaReplayerHelper::ProcessReplayerEventAdd(), and FFrameData::ProcessReplayerEventAdd().
| EActorAttributeType FActorAttribute::Type = EActorAttributeType::String |
Definition at line 70 of file Unreal/CarlaUnreal/Plugins/Carla/Source/Carla/Actor/ActorAttribute.h.
Referenced by UActorBlueprintFunctionLibrary::ActorAttributeToBool(), UActorBlueprintFunctionLibrary::ActorAttributeToColor(), UActorBlueprintFunctionLibrary::ActorAttributeToFloat(), UActorBlueprintFunctionLibrary::ActorAttributeToInt(), UActorBlueprintFunctionLibrary::ActorAttributeToString(), UActorBlueprintFunctionLibrary::ActorAttributeToVector(), ASensorSpawnerActor::GenerateSensorActorDescription(), FActorDefinitionValidator::IsValid(), carla::rpc::ActorAttributeValue::operator FActorAttribute(), CarlaReplayerHelper::ProcessReplayerEventAdd(), and FFrameData::ProcessReplayerEventAdd().
| FString FActorAttribute::Value |
Definition at line 73 of file Unreal/CarlaUnreal/Plugins/Carla/Source/Carla/Actor/ActorAttribute.h.
Referenced by UActorBlueprintFunctionLibrary::ActorAttributeToBool(), UActorBlueprintFunctionLibrary::ActorAttributeToColor(), UActorBlueprintFunctionLibrary::ActorAttributeToFloat(), UActorBlueprintFunctionLibrary::ActorAttributeToInt(), UActorBlueprintFunctionLibrary::ActorAttributeToString(), UActorBlueprintFunctionLibrary::ActorAttributeToVector(), ASensorSpawnerActor::GenerateSensorActorDescription(), FActorDefinitionValidator::IsValid(), ALargeMapManager::OnActorSpawned(), carla::rpc::ActorAttributeValue::operator FActorAttribute(), CarlaReplayerHelper::ProcessReplayerEventAdd(), FFrameData::ProcessReplayerEventAdd(), FActorRegistry::Register(), and UCarlaEpisode::SpawnActorWithInfo().