9 #include "GameFramework/Character.h" 11 #include "WalkerBase.generated.h" 21 UPROPERTY(Category=
"Walker Base", BlueprintReadWrite, EditAnywhere)
24 UPROPERTY(Category="Walker Base", BlueprintReadWrite, EditAnywhere)
25 float AfterLifeSpan = 10.0f;
27 UFUNCTION(BlueprintCallable)
28 void StartDeathLifeSpan()
30 SetLifeSpan(AfterLifeSpan);