#include <VehicleParameters.h>
Public Attributes | |
FString | BaseType |
(OPTIONAL) Use for a base classification of vehicles (car / truck / van / bycicle / motorcycle). More... | |
TSubclassOf< ACarlaWheeledVehicle > | Class |
int32 | Generation = 0 |
bool | HasDynamicDoors = false |
bool | HasLights = false |
FString | Make |
FString | Model |
int32 | NumberOfWheels = 4 |
FString | ObjectType |
(OPTIONAL) Use for custom classification of vehicles. More... | |
TArray< FColor > | RecommendedColors |
FString | SpecialType |
(OPTIONAL) Use for a more in-depth classification of vehicles (electric / emergency / taxi ...). More... | |
TArray< int32 > | SupportedDrivers |
List of IDs of the drivers (pedestrians) supported by this vehicle, leave empty if no driver is supported. More... | |
Definition at line 14 of file VehicleParameters.h.
FString FVehicleParameters::BaseType |
(OPTIONAL) Use for a base classification of vehicles (car / truck / van / bycicle / motorcycle).
Definition at line 39 of file VehicleParameters.h.
Referenced by UActorBlueprintFunctionLibrary::MakeVehicleDefinition().
TSubclassOf<ACarlaWheeledVehicle> FVehicleParameters::Class |
Definition at line 25 of file VehicleParameters.h.
Referenced by UActorBlueprintFunctionLibrary::MakeVehicleDefinition().
int32 FVehicleParameters::Generation = 0 |
Definition at line 31 of file VehicleParameters.h.
Referenced by UActorBlueprintFunctionLibrary::MakeVehicleDefinition().
bool FVehicleParameters::HasDynamicDoors = false |
Definition at line 46 of file VehicleParameters.h.
Referenced by UActorBlueprintFunctionLibrary::MakeVehicleDefinition().
bool FVehicleParameters::HasLights = false |
Definition at line 49 of file VehicleParameters.h.
Referenced by UActorBlueprintFunctionLibrary::MakeVehicleDefinition().
FString FVehicleParameters::Make |
Definition at line 19 of file VehicleParameters.h.
Referenced by UActorBlueprintFunctionLibrary::MakeVehicleDefinition().
FString FVehicleParameters::Model |
Definition at line 22 of file VehicleParameters.h.
Referenced by UActorBlueprintFunctionLibrary::MakeVehicleDefinition().
int32 FVehicleParameters::NumberOfWheels = 4 |
Definition at line 28 of file VehicleParameters.h.
Referenced by UActorBlueprintFunctionLibrary::MakeVehicleDefinition().
FString FVehicleParameters::ObjectType |
(OPTIONAL) Use for custom classification of vehicles.
Definition at line 35 of file VehicleParameters.h.
Referenced by UActorBlueprintFunctionLibrary::MakeVehicleDefinition().
TArray<FColor> FVehicleParameters::RecommendedColors |
Definition at line 52 of file VehicleParameters.h.
Referenced by UActorBlueprintFunctionLibrary::MakeVehicleDefinition().
FString FVehicleParameters::SpecialType |
(OPTIONAL) Use for a more in-depth classification of vehicles (electric / emergency / taxi ...).
Definition at line 43 of file VehicleParameters.h.
Referenced by UActorBlueprintFunctionLibrary::MakeVehicleDefinition().
TArray<int32> FVehicleParameters::SupportedDrivers |
List of IDs of the drivers (pedestrians) supported by this vehicle, leave empty if no driver is supported.
Definition at line 57 of file VehicleParameters.h.
Referenced by UActorBlueprintFunctionLibrary::MakeVehicleDefinition().