18 UPROPERTY(EditAnywhere, BlueprintReadWrite)
21 UPROPERTY(EditAnywhere, BlueprintReadWrite)
26 UPROPERTY(EditAnywhere, BlueprintReadWrite)
29 UPROPERTY(EditAnywhere, BlueprintReadWrite)
30 int32 NumberOfWheels = 4;
32 UPROPERTY(EditAnywhere, BlueprintReadWrite)
36 UPROPERTY(EditAnywhere, BlueprintReadWrite)
40 UPROPERTY(EditAnywhere, BlueprintReadWrite)
44 UPROPERTY(EditAnywhere, BlueprintReadWrite)
47 UPROPERTY(EditAnywhere, BlueprintReadWrite)
48 bool HasDynamicDoors = false;
50 UPROPERTY(EditAnywhere, BlueprintReadWrite)
51 bool HasLights = false;
53 UPROPERTY(EditAnywhere, BlueprintReadWrite)
54 TArray<FColor> RecommendedColors;
58 UPROPERTY(EditAnywhere, BlueprintReadWrite)
59 TArray<int32> SupportedDrivers;