9 #include "Engine/World.h" 11 #include "TaggerDelegate.generated.h" 23 void RegisterSpawnHandler(UWorld *World);
27 bSemanticSegmentationEnabled = Enable;
36 bool bSemanticSegmentationEnabled =
false;
Used to tag every actor that is spawned into the world.
carla::SharedPtr< cc::Actor > Actor
FOnActorSpawned::FDelegate ActorSpawnedDelegate
void SetSemanticSegmentationEnabled(bool Enable=true)