Used to tag every actor that is spawned into the world. More...
#include <TaggerDelegate.h>
Inheritance diagram for UTaggerDelegate:
Collaboration diagram for UTaggerDelegate:Public Member Functions | |
| void | OnActorSpawned (AActor *Actor) |
| void | RegisterSpawnHandler (UWorld *World) |
| void | SetSemanticSegmentationEnabled (bool Enable=true) |
| UTaggerDelegate () | |
Private Attributes | |
| FOnActorSpawned::FDelegate | ActorSpawnedDelegate |
| bool | bSemanticSegmentationEnabled = false |
Used to tag every actor that is spawned into the world.
Definition at line 15 of file TaggerDelegate.h.
| UTaggerDelegate::UTaggerDelegate | ( | ) |
Definition at line 14 of file TaggerDelegate.cpp.
| void UTaggerDelegate::OnActorSpawned | ( | AActor * | Actor | ) |
Definition at line 22 of file TaggerDelegate.cpp.
References bSemanticSegmentationEnabled, and ATagger::TagActor().
Here is the call graph for this function:| void UTaggerDelegate::RegisterSpawnHandler | ( | UWorld * | World | ) |
Definition at line 17 of file TaggerDelegate.cpp.
References ActorSpawnedDelegate.
Referenced by ACarlaGameModeBase::InitGame().
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inline |
Definition at line 25 of file TaggerDelegate.h.
Referenced by ACarlaGameModeBase::BeginPlay().
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private |
Definition at line 34 of file TaggerDelegate.h.
Referenced by RegisterSpawnHandler().
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private |
Definition at line 36 of file TaggerDelegate.h.
Referenced by OnActorSpawned().
1.8.13