5 #include "CoreMinimal.h" 6 #include "GameFramework/Actor.h" 8 #include "SoilTypeManager.generated.h" 18 USTRUCT(BlueprintType)
23 UPROPERTY(EditAnywhere, BlueprintReadWrite)
26 const FString ToString()
const 47 UPROPERTY(EditAnywhere)
50 UPROPERTY(EditAnywhere)
53 UPROPERTY(EditAnywhere)
60 UPROPERTY(EditAnywhere, BlueprintReadWrite)
65 virtual
void BeginPlay() override;
68 UFUNCTION(Category="
MapGen|Soil Manager")
71 UFUNCTION(Category="
MapGen|Soil Manager")
74 UFUNCTION(Category="
MapGen|Soil Manager")
77 UFUNCTION(Category="
MapGen|Soil Manager")
80 UFUNCTION(Category="
MapGen|Soil Manager")
83 UFUNCTION(Category="
MapGen|Soil Manager")
84 void ClearTerrainPropertiesMap();
86 virtual
void Tick(
float DeltaSeconds) override;